How useful is rChaos?

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  • luneya
    Swordsman
    • Aug 2015
    • 279

    How useful is rChaos?

    I just found a Cloak of Aman with rChaos. Right now I'm using a different Cloak of Aman for rPois, which is obviously more important, but is it worth saving the new one for when I find a different source of poison resistance?
  • krazyhades
    Swordsman
    • Jun 2013
    • 406

    #2
    I like having rChaos mostly because the side-effect of chaos damage is the Hallucination status effect, which can be crippling and takes a long time to wear off.

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    • Elrond
      Rookie
      • Jan 2014
      • 3

      #3
      Not to mention there are some end game baddies that breath chaos for 500 HP. e.g., Jabberwock

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      • Thraalbee
        Knight
        • Sep 2010
        • 692

        #4
        And mushroom of emergency becomes very useful since the hallucinations won't happen IIRC. 200 hp heal, rFire, rCold

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        • Derakon
          Prophet
          • Dec 2009
          • 8820

          #5
          It's not that important, honestly. Yes, there are nasty creatures with chaos breath, but there's a grand total of 11 such monsters in the game, of which the most notables are Great Wyrm of Chaos/Balance, Pit Fiend, Jabberwock, and Chaos Hound. And chaos breath is the only source of chaos damage in the game -- there's no "hit to cause chaos" or chaos attack spells that monsters can use.

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          • brbrbr
            Adept
            • Sep 2015
            • 110

            #6
            rPoison is much more important, so keep the current cloak.
            Chaos attacks are rare, as guys mentioned, so it's not worth carrying as a swap either.
            I would drop it at home in case you find rPoison from something else.

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            • Timo Pietilä
              Prophet
              • Apr 2007
              • 3964

              #7
              Originally posted by Derakon
              It's not that important, honestly. Yes, there are nasty creatures with chaos breath, but there's a grand total of 11 such monsters in the game, of which the most notables are Great Wyrm of Chaos/Balance, Pit Fiend, Jabberwock, and Chaos Hound. And chaos breath is the only source of chaos damage in the game -- there's no "hit to cause chaos" or chaos attack spells that monsters can use.
              There is melee that causes hallucination though. Not common, but annoying when it happens.

              Most high elements are not important for damage reduction, you should consider them by their side-effects. For that reason nexus goes above nether, chaos above shard, and so on.

              If you can get them without sacrificing other things, then fine (usually the best combo otherwise is also best by resists), but you should not concentrate on getting every resist into game. Far more important are speed, HP and capability to choose your fights and where you fight.

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              • Derakon
                Prophet
                • Dec 2009
                • 8820

                #8
                Originally posted by Timo Pietilä
                There is melee that causes hallucination though. Not common, but annoying when it happens.
                Is that covered under chaos resistance? I don't think so. It used to be, back when chaos resistance also protected against confusion and shards resistance against being cut by any source and sound resistance against being stunned...but I don't think it works that way now.

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                • Thraalbee
                  Knight
                  • Sep 2010
                  • 692

                  #9
                  I would expect it to help against that too. It certainly prevents the hallucinations from mushroom of emergency.

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                  • wobbly
                    Prophet
                    • May 2012
                    • 2576

                    #10
                    Originally posted by Timo Pietilä
                    Most high elements are not important for damage reduction, you should consider them by their side-effects. For that reason nexus goes above nether, chaos above shard, and so on.
                    This depends, nether is the 1st dangerous high element to appear & a winged horror can 1 shot a lot of mages with nether breath.

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 3964

                      #11
                      Originally posted by Derakon
                      Is that covered under chaos resistance? I don't think so. It used to be, back when chaos resistance also protected against confusion and shards resistance against being cut by any source and sound resistance against being stunned...but I don't think it works that way now.
                      It does in 3.5. Must test if this is still true for 4.0.3.

                      [EDIT] checked, rChaos includes pHallucination. No more hallucination with it.
                      Last edited by Timo Pietilä; December 2, 2015, 12:41.

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                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 3964

                        #12
                        Originally posted by wobbly
                        This depends, nether is the 1st dangerous high element to appear & a winged horror can 1 shot a lot of mages with nether breath.
                        471 with resist is still 1 shot against most.

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                        • Derakon
                          Prophet
                          • Dec 2009
                          • 8820

                          #13
                          Originally posted by Timo Pietilä
                          471 with resist is still 1 shot against most.
                          Statistically nether will do much less damage than 471. I wouldn't want to rely on it, but the situations where you've accidentally let yourself be breathed on by a max-nether-damage monster are not exactly ideal to begin with, so any mitigation you can scrape together is probably worthwhile.

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                          • Timo Pietilä
                            Prophet
                            • Apr 2007
                            • 3964

                            #14
                            Originally posted by Derakon
                            Statistically nether will do much less damage than 471. I wouldn't want to rely on it, but the situations where you've accidentally let yourself be breathed on by a max-nether-damage monster are not exactly ideal to begin with, so any mitigation you can scrape together is probably worthwhile.
                            Yes, but if you need to choose between 550 damage from nether with practically no ill effect and 400 damage from nexus with tele-level/teleport/tele-to/scramble stats, I choose 550 from nether.

                            I tried to refresh my memories about resists and elements, but those are difficult to find from current 4.0.3 code. Which file contains those?

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                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9351

                              #15
                              Originally posted by Timo Pietilä
                              I tried to refresh my memories about resists and elements, but those are difficult to find from current 4.0.3 code. Which file contains those?
                              The calculations are in adjust_dam() in project-player.c, and the data used for eac element is in list-elements.h.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

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