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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    "Just when I thought I was out... they pull me back in." - Michael Corleone, Godfather III
    Yeah - not without some trepidation

    I've got a new character down to DL8 with no problems, but we';; have to see what happens when there are more items, monsters that pick them up, etc

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  • Ingwe Ingweron
    replied
    "Just when I thought I was out... they pull me back in." - Michael Corleone, Godfather III

    Leave a comment:


  • Nick
    replied
    Against all expectations, some progress may have happened. I have found and (I think) fixed two bugs which between them explain all the crashes I've been seeing, and played for a bit without any problems.

    So new builds - Windows and OS X - are up. Good luck to all of us

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    The latest iteration still crashes quite a bit, but nothing replicable. I'm feeling frustrated. I will take a break from the bug hunting for a few days.
    Yes, good idea. My current plan is to try and redo the analysis of what code should be doing what, rather than continuing trying to repair based on where it's crashing. So I'll post when I have an update which I think is an improvement, but that will probably be a while.

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  • Ingwe Ingweron
    replied
    The latest iteration still crashes quite a bit, but nothing replicable. I'm feeling frustrated. I will take a break from the bug hunting for a few days.

    Leave a comment:


  • Nick
    replied
    New Windows and OS X builds up - small changes, but might help.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Yeah, whatever the last batch of changes were, the stability went backwards quite a bit. Lot's of crashes now, but none duplicable, so far.
    I kind of expected this. I have put in a bunch of paranoid checking in an attempt to narrow down where the problems are occurring - this will worsen the play experience in the short term, but should help stability in the long run.

    I suspect progress will be slow for a bit due to RL, but I really want to get this sorted, so I'll be thinking about it whenever possible.

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  • Ingwe Ingweron
    replied
    Blind_Bat.zip Take a look at the messages. "Something picks up 3 Scrolls of Identify." But, those scrolls are two squares outside the range of @'s light source. The "?" symbol remains, which is appropriate given that @ hasn't seen the square again. But, @ should not have gotten the message.

    @ has ESP now, but since it was "something" that picked up the scrolls and that something isn't shown on the map, it isn't detected by ESP. Shouldn't it be that if an object is picked up outside the @'s light radius, that unless @ can see the creature via Infravision or ESP, then no "something picks up" message should be generated?

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  • Ingwe Ingweron
    replied
    Minor bug. Two staves are in a room, a Staff of Detect Evil and an empty Staff of Identify. The object sub-window only shows the Detect Evil staff. Blind_Bat.zip

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    • Items dropped by monsters beneath the player being autoinscribed
    Okay, I've experienced this bug now, also.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    OK, this tells me where to look. I have some suspicions.
    Yeah, whatever the last batch of changes were, the stability went backwards quite a bit. Lot's of crashes now, but none duplicable, so far.

    The slow-down is also starting to get aggravating. But maybe it's a good thing. I'm having to retrain my fingers to hit a key, then wait, before hitting another, especially when lot's of monsters are around.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Crash 1 - after a bit of play and a return to town, I saved the file and went down the stairs. Crash. When I reopened, the attempt failed, like with a corrupted save file. I tried opening it again, and @ was in the dungeon on DL 1 like nothing had gone wrong.


    Crash 2 going downstairs immediately after killing a shrieker mushroom patch on DL 2. Crash. When I reopened, @ was on DL 3 like nothing had gone wrong.
    OK, this tells me where to look. I have some suspicions.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    • Items dropped by monsters beneath the player being autoinscribed
    Haven't run into this bug yet. The autoinscribe on walk-over appears fixed though.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Item ignore bug. On the attached savefile, try ignoring the average shots in @'s quiver. Instead of average shots, the ignore prompt says they are excellent but not splendid. Blind_Bat.zip

    Still having crash bugs intermittently on level generation, and once when running into an automatically lighting room. Haven't been able to get a duplicatable crash though.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Have crashed twice in the first 10 minutes of playing.

    I started a new @ from scratch since the previous corrupted savefile wouldn't open.

    Crash 1 - after a bit of play and a return to town, I saved the file and went down the stairs. Crash. When I reopened, the attempt failed, like with a corrupted save file. I tried opening it again, and @ was in the dungeon on DL 1 like nothing had gone wrong.


    Crash 2 going downstairs immediately after killing a shrieker mushroom patch on DL 2. Crash. When I reopened, @ was on DL 3 like nothing had gone wrong.

    Not replicable, so no savefile. It looks to me like something is causing a crash on some of the level generations.

    Leave a comment:

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