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Generally I keep launchers only for their stats/effects, other than a nice Sling of Buckland which of course is better than just about anything else in the game.Comment
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Actually for a mage spell failure rates continue to go down as intelligence goes from 18/200 to 18/220. Of course, since most of your spells are already 0% failure, it's hard to notice. However, my current level 35 mage sees Meteor Storm go from 19% failure at 18/203 intelligence to 16% at 18/213.Comment
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Actually for a mage spell failure rates continue to go down as intelligence goes from 18/200 to 18/220. Of course, since most of your spells are already 0% failure, it's hard to notice. However, my current level 35 mage sees Meteor Storm go from 19% failure at 18/203 intelligence to 16% at 18/213.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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The endgame kit wont have a con ring. What a con ring can do before endgame is to allevate the hit points from below one-hit proof to one-hit proof (~650), at the cost of offense.
The thing is, up to that point you have had to play it safe anyway, avoiding things that can 1-hit, and with the decreased offensive power from wearing a con ring, it is unlikely that you are now going to take on big hitters. So I dont use con rings at all (I might with casters) and just keep playing safely untill my hp are up from other sources.
As for poison resistance, the ring slot is the most congested in the game, so once you have the resistance from somewhere else, youll never use poison resist ring again. Youd have to find a cloak thats better than a ring of speed, and such a thing doesnt exist.Comment
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For this particular @ that's correct, however, if you play some of the weaker and fragile race/class combinations, I found that you may very well need a =Constitution in the final fights.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Con rings (as all stat jewelrry) can go from 1 to 6. Speed ring numbers are different and unique.Comment
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This guy by Powerdiver, I assume: http://angband.oook.cz/ladder-show.php?id=10802--
Dive fast, die young, leave a high-CHA corpse.Comment
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Kobold Rogue - had plenty of speed with Cubragol, Narya, Trickery, Cloak and Boots. Wore =Con+6 to get hps to 966.
Kobold Mage - plenty of speed with =Speed+11, Trickery and Boots. Wore =Con+6 to get hps to 831.
Kobold Paladin - speed from =Speed+14, Trickery and Boots. Wore =Con+5 to get hps to 990.
Gnome Mage - speed from Ringil, Nenya, Trickery, Cloak, and Boots. Wore =Con+6 to get hps to 735.
Hobbit Mage - speed from Vilya, Trickery, and Boots. Wore =Con+6 to get hps to 700.
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Three of your links are mages which I specifically exceptioned from the "no con from ring" rule. Not because they are fragile, but because they dont need a damage ring when using spells or wands to deal damage.
Unless you are playing a competition that penalizes your turncount, there is no pressure to kill the endboss early. When con ring is the only option for con, as in Powerdivers awesome run, or when you choose to take on Morgoth early, before you have found enough gear to get the con from other items, then yes, you want a con ring. But it is a choice for a challenge, not optimal vanilla play.Comment
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Three of your links are mages which I specifically exceptioned from the "no con from ring" rule. Not because they are fragile....
Unless you are playing a competition that penalizes your turncount, there is no pressure to kill the endboss early.... it is a choice for a challenge, not optimal vanilla play.
On your second point, I recognize that how you define "optimal vanilla play" is probably much different than my own definition of optimal. For me, it's killing the bosses off as soon as possible. I'm still a long way from optimal play. Power Wyrm and Elliptic are my heroes with their wicked fast turncounts!“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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When not a fragile race, none of my casters ever had to resort to a Con ring to get hit points. Some examples:
Kobold Rogue - had plenty of speed with Cubragol, Narya, Trickery, Cloak and Boots. Wore =Con+6 to get hps to 966.
Kobold Mage - plenty of speed with =Speed+11, Trickery and Boots. Wore =Con+6 to get hps to 831.
Kobold Paladin - speed from =Speed+14, Trickery and Boots. Wore =Con+5 to get hps to 990.
Gnome Mage - speed from Ringil, Nenya, Trickery, Cloak, and Boots. Wore =Con+6 to get hps to 735.
Hobbit Mage - speed from Vilya, Trickery, and Boots. Wore =Con+6 to get hps to 700.
http://angband.oook.cz/ladder-show.php?id=17866
Elves and half-elves have -1 to CON which is +3 difference to hobbit and kobold and +2 difference to gnome. Add to that that elves have hit die of 9 which is just one point more than kobold and gnome makes elves the most fragile of them all. Elf has only 25 point difference from hit die at clvl 50 vs kobold and gnome, and 18/190 -> 18/200 means 75 point difference. CON has much bigger impact on end HP than hit die if you struggle on getting those last bits of it.Comment
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