inventory advice

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Carnivean
    Knight
    • Sep 2013
    • 527

    #16
    Originally posted by Gram
    Estie: even the rings of CON +6 and RPois?
    You can usually get those from elsewhere, and the ring slot are the easiest place to load up on enough speed and rings are the only off-weapon +dam. Note that you don't achieve anything after 18/200 in any stat.

    Comment

    • Bogatyr
      Knight
      • Feb 2014
      • 525

      #17
      Originally posted by Estie
      What are you saving it up for ? oO

      Once I have a good launcher, I rather hold onto another stack of ammo than wands.
      Anything not fire resistant! Gnome mage's magic device damage multiplier makes it even more powerful. Some of the RingWraiths are not fire resistant. Vampires and most undead go up in flames fast.

      Generally I keep launchers only for their stats/effects, other than a nice Sling of Buckland which of course is better than just about anything else in the game.

      Comment

      • Monkey Face
        Adept
        • Feb 2009
        • 244

        #18
        Originally posted by Carnivean
        Note that you don't achieve anything after 18/200 in any stat.
        Actually for a mage spell failure rates continue to go down as intelligence goes from 18/200 to 18/220. Of course, since most of your spells are already 0% failure, it's hard to notice. However, my current level 35 mage sees Meteor Storm go from 19% failure at 18/203 intelligence to 16% at 18/213.

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          #19
          Originally posted by Monkey Face
          Actually for a mage spell failure rates continue to go down as intelligence goes from 18/200 to 18/220. Of course, since most of your spells are already 0% failure, it's hard to notice. However, my current level 35 mage sees Meteor Storm go from 19% failure at 18/203 intelligence to 16% at 18/213.
          I was never sure whether the final amounts were from Int increases or from CL increases, but you're probably right. If I recall correctly, the best Mana Storm (the ultimate spell) ever can get is 14% fail.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2343

            #20
            Originally posted by Gram
            Estie: even the rings of CON +6 and RPois?
            The endgame kit wont have a con ring. What a con ring can do before endgame is to allevate the hit points from below one-hit proof to one-hit proof (~650), at the cost of offense.
            The thing is, up to that point you have had to play it safe anyway, avoiding things that can 1-hit, and with the decreased offensive power from wearing a con ring, it is unlikely that you are now going to take on big hitters. So I dont use con rings at all (I might with casters) and just keep playing safely untill my hp are up from other sources.

            As for poison resistance, the ring slot is the most congested in the game, so once you have the resistance from somewhere else, youll never use poison resist ring again. Youd have to find a cloak thats better than a ring of speed, and such a thing doesnt exist.
            Last edited by Estie; December 6, 2015, 16:09. Reason: Edit: typo

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              #21
              Originally posted by Estie
              The endgame kit wont have a con ring. What a con ring can do before endgame is to allevate the hit points from below one-hit proof to one-hit proof (~650), at the cost of offense.
              For this particular @ that's correct, however, if you play some of the weaker and fragile race/class combinations, I found that you may very well need a =Constitution in the final fights.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Anomander
                Rookie
                • Jul 2015
                • 8

                #22
                Can CON rings give more than +6 similar to speed rings?

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  #23
                  Originally posted by Anomander
                  Can CON rings give more than +6 similar to speed rings?
                  +6 is the maximum for Stat rings.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2343

                    #24
                    Originally posted by Ingwe Ingweron
                    For this particular @ that's correct, however, if you play some of the weaker and fragile race/class combinations, I found that you may very well need a =Constitution in the final fights.
                    That has nothing to do with race/class. You want 18/200 con with everybody, just not from a ring slot (with possible exception of casters, as mentioned above).


                    Con rings (as all stat jewelrry) can go from 1 to 6. Speed ring numbers are different and unique.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #25
                      I seem to remember seeing a ladder dump from an artifactless/egoless mage win, which wore a Ring of Constitution and a Ring of Speed for the final fights.

                      Obviously that's an extreme case though.

                      Comment

                      • fph
                        Veteran
                        • Apr 2009
                        • 1030

                        #26
                        This guy by Powerdiver, I assume: http://angband.oook.cz/ladder-show.php?id=10802
                        --
                        Dive fast, die young, leave a high-CHA corpse.

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          #27
                          Originally posted by Estie
                          That has nothing to do with race/class. You want 18/200 con with everybody, just not from a ring slot (with possible exception of casters, as mentioned above).
                          I beg to differ. Race of the @ definitely has the largest effect, at least for me. It has to do with the combination of BOTH race and class. Fragile race/class combinations can have a hard time getting enough hit points for the final battles. Even some of the less fragile classes (e.g., Paladin), when paired with a fragile race, can struggle for hit points. When not a fragile race, none of my casters ever had to resort to a Con ring to get hit points. Some examples:

                          Kobold Rogue - had plenty of speed with Cubragol, Narya, Trickery, Cloak and Boots. Wore =Con+6 to get hps to 966.


                          Kobold Mage - plenty of speed with =Speed+11, Trickery and Boots. Wore =Con+6 to get hps to 831.


                          Kobold Paladin - speed from =Speed+14, Trickery and Boots. Wore =Con+5 to get hps to 990.


                          Gnome Mage - speed from Ringil, Nenya, Trickery, Cloak, and Boots. Wore =Con+6 to get hps to 735.


                          Hobbit Mage - speed from Vilya, Trickery, and Boots. Wore =Con+6 to get hps to 700.
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Estie
                            Veteran
                            • Apr 2008
                            • 2343

                            #28
                            Three of your links are mages which I specifically exceptioned from the "no con from ring" rule. Not because they are fragile, but because they dont need a damage ring when using spells or wands to deal damage.

                            Unless you are playing a competition that penalizes your turncount, there is no pressure to kill the endboss early. When con ring is the only option for con, as in Powerdivers awesome run, or when you choose to take on Morgoth early, before you have found enough gear to get the con from other items, then yes, you want a con ring. But it is a choice for a challenge, not optimal vanilla play.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              #29
                              Originally posted by Estie
                              Three of your links are mages which I specifically exceptioned from the "no con from ring" rule. Not because they are fragile....

                              Unless you are playing a competition that penalizes your turncount, there is no pressure to kill the endboss early.... it is a choice for a challenge, not optimal vanilla play.
                              I guess I didn't communicate well enough on the first point. The ONLY mages that needed a =Con were fragile races. None of the casters in more robust races needed it. So, from my point of view it absolutely is because those races are fragile.

                              On your second point, I recognize that how you define "optimal vanilla play" is probably much different than my own definition of optimal. For me, it's killing the bosses off as soon as possible. I'm still a long way from optimal play. Power Wyrm and Elliptic are my heroes with their wicked fast turncounts!
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • Timo Pietilä
                                Prophet
                                • Apr 2007
                                • 4096

                                #30
                                Originally posted by Ingwe Ingweron
                                When not a fragile race, none of my casters ever had to resort to a Con ring to get hit points. Some examples:

                                Kobold Rogue - had plenty of speed with Cubragol, Narya, Trickery, Cloak and Boots. Wore =Con+6 to get hps to 966.


                                Kobold Mage - plenty of speed with =Speed+11, Trickery and Boots. Wore =Con+6 to get hps to 831.


                                Kobold Paladin - speed from =Speed+14, Trickery and Boots. Wore =Con+5 to get hps to 990.


                                Gnome Mage - speed from Ringil, Nenya, Trickery, Cloak, and Boots. Wore =Con+6 to get hps to 735.


                                Hobbit Mage - speed from Vilya, Trickery, and Boots. Wore =Con+6 to get hps to 700.
                                http://angband.oook.cz/ladder-show.php?id=17866
                                Those are not actually fragile races. Hobbit and kobold both have +2 CON, Gnome +1 which means they are not that likely to need RoCON.

                                Elves and half-elves have -1 to CON which is +3 difference to hobbit and kobold and +2 difference to gnome. Add to that that elves have hit die of 9 which is just one point more than kobold and gnome makes elves the most fragile of them all. Elf has only 25 point difference from hit die at clvl 50 vs kobold and gnome, and 18/190 -> 18/200 means 75 point difference. CON has much bigger impact on end HP than hit die if you struggle on getting those last bits of it.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎