I have noticed a bit pattern in my games, and not only angband:
After some point of the game "I have won" without actually winning. After that point it only takes careful play and patience. This leads to phenomenon where I rather start new game than play that endgame, whatever that might be, because of knowledge of the fact that I can win if I just "play it right".
So, is the possibility of unavodable death really a bad thing? I remember losing game in some exceptional way longer than winning it.
I want unfair phenomenons. Surviving and/or dying from clearly unfair thing is fun. Dying only from own mistake not so much, because that leads to some way of playing that always leads to victory.
It breathes poison -more- You die -more- is not actually a bad thing if you know that this is the way game goes and there was nothing you could have prevented it.
Discussion: Do you agree/disagree and if you agree, how to do that "properly", if disagree, why?
After some point of the game "I have won" without actually winning. After that point it only takes careful play and patience. This leads to phenomenon where I rather start new game than play that endgame, whatever that might be, because of knowledge of the fact that I can win if I just "play it right".
So, is the possibility of unavodable death really a bad thing? I remember losing game in some exceptional way longer than winning it.
I want unfair phenomenons. Surviving and/or dying from clearly unfair thing is fun. Dying only from own mistake not so much, because that leads to some way of playing that always leads to victory.
It breathes poison -more- You die -more- is not actually a bad thing if you know that this is the way game goes and there was nothing you could have prevented it.
Discussion: Do you agree/disagree and if you agree, how to do that "properly", if disagree, why?
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