
4.0.3 bugs
Collapse
X
-
Just had a stat-swap potion (!Nimbleness) with the message, "You feel very dextrous!", but without the corresponding negative in another stat. My assumption is that Dex got both increased and decreased. I didn't think that was possible. Is this a bug? I always thought the stat-swap had to be to a stat other than the one increased.Leave a comment:
-
Just had a stat-swap potion (!Nimbleness) with the message, "You feel very dextrous!", but without the corresponding negative in another stat. My assumption is that Dex got both increased and decreased. I didn't think that was possible. Is this a bug? I always thought the stat-swap had to be to a stat other than the one increased.Leave a comment:
-
Same with priest. Apparently there is dice-line in class.txt for that spell even that that spell is just mass-tele other for evil.
[EDIT] looking at the file it seems that dice has some other meaning than just damage. For example all detections have dice-line.
I have no idea how those are used.Leave a comment:
-
Same with priest. Apparently there is dice-line in class.txt for that spell even that that spell is just mass-tele other for evil.
[EDIT] looking at the file it seems that dice has some other meaning than just damage. For example all detections have dice-line.
I have no idea how those are used.Last edited by Timo Pietilä; November 9, 2015, 12:33.Leave a comment:
-
I went back to 4.0.2, using the savegame from 4.0.3, and everything worked as expected.
How lucky we are, that Nick keeps everything compatibleLeave a comment:
-
-
Sounds like you have the forced-descent birth option turned on.Leave a comment:
-
I updated to 4.0.3 just now. I just noticed something and I wonder whether it's deliberate?
When I recall to a level and then try to go upstairs, the game won't let meThat goes for both stairs created by the game and those magically created by me.
Leave a comment:
-
Looking at the code, it seems that it is due to the fear timed being reset if a monster doesn't do anything during a turn.
Code:/* Hack -- get "bold" if out of options */ if (!did_something && mon->m_timed[MON_TMD_FEAR]) mon_clear_timed(mon, MON_TMD_FEAR, MON_TMD_FLG_NOTIFY, FALSE);
Leave a comment:
-
Leave a comment:
-
Yes, that would have been simpler, but I decided that the ability for egos to remove base item flags is worth having.Leave a comment:
-
Using Scare Monster on a monster makes it flee and recover on the same turn. Intended?Leave a comment:
-
Code:if (is_light && of_has(flags, OF_TAKES_FUEL)) { *refuel_turns = z_info->fuel_lamp; } else { *refuel_turns = 0; }
Code:if (is_light && !no_fuel && of_has(flags, OF_TAKES_FUEL)) { *refuel_turns = z_info->fuel_lamp; } else { *refuel_turns = 0; }
Leave a comment:
Leave a comment: