
4.0.3 bugs
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Buck the trend of lava as a simple damage field! Have the intense heat from magma deal damage to things adjacent to it (which should probably be denoted as a superheated tile somehow), and the massive wind created by the temperature differential should deflect projectiles and spells that pass near it. -
I don't suppose you still have a savefile for this, do you? I can't immediately reproduce the problem.Leave a comment:
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At some stage lava will get interesting - probably by causing fire damage to monsters/player walking on it.Leave a comment:
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Since we are speaking about the lava pockets in town: do they have a gameplay effect that I haven't figured out yet, or are they just isomorphic to permawalls? Even with fire immunity I cannot walk into them.Leave a comment:
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The lava pockets in the town are the first of experiments introducing new "terrain" features. In some future version we may hope to see lava, water, trees, forests, etc., in and around the dungeon. Check out FAAngband (also maintained by Nick) for an idea of what those might be like.Leave a comment:
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(Nothing prevents you from running an outdated 3.5.0 version and finish playing your character, though.)Leave a comment:
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(Note to self: look for online source of cheap American-layout keyboards.)Leave a comment:
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I just tried opening a 3.5.0 savefile in 4.0.3 and I get the following error message: "Savefile block can't be read." I don't see anything obvious in the release notes -- will I need to download an intermediate release to open savefiles from 3.5.0?
ETA: Worse yet, 3.5.0 will open the savefile, but says "Failed" every time I try to save it..
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I just tried opening a 3.5.0 savefile in 4.0.3 and I get the following error message: "Savefile block can't be read." I don't see anything obvious in the release notes -- will I need to download an intermediate release to open savefiles from 3.5.0?
ETA: Worse yet, 3.5.0 will open the savefile, but says "Failed" every time I try to save it.Last edited by gglibertine; November 11, 2015, 15:22.Leave a comment:
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I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen. The only way out of this is to force-kill the application.
Generate a new character.
Load a pref file with auto-inscriptions.
Quit the Character; the Word of Recall scroll gets auto-inscribed.
Generate Object spoilers (a). Infinite loop.Leave a comment:
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I originally filed this under the 4.0.2 bug thread, but it seems to have gone unfixed in 4.0.3, so here goes.
I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen. The only way out of this is to force-kill the application.
Other observations:- It seems to be looping through the three scroll auto-inscribes I have defined. The auto-inscribes for staves, rods, wands and spell books never seem to come up.
- The bug is triggered regardless of whether I actually have the scrolls in inventory, and is 100% reproducible.
- It is only the object spoiler generation that is affected; other spoilers seem to complete with no problem.
- The object.spo file does get generated prior to the app entering the infinite message loop.
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spoiler generation bug (OS X)
I originally filed this under the 4.0.2 bug thread, but it seems to have gone unfixed in 4.0.3, so here goes.
I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen. The only way out of this is to force-kill the application.
Other observations:- It seems to be looping through the three scroll auto-inscribes I have defined. The auto-inscribes for staves, rods, wands and spell books never seem to come up.
- The bug is triggered regardless of whether I actually have the scrolls in inventory, and is 100% reproducible.
- It is only the object spoiler generation that is affected; other spoilers seem to complete with no problem.
- The object.spo file does get generated prior to the app entering the infinite message loop.
Leave a comment:
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