Rod of Trap Location {unseen}
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To me the advantage of no sell lies in the items you carry around with you. With selling, you will dedicate some inventory slots to items that are valuable to shop keepers but entirely useless for your character. This leads to difficult decisions whether to keep an item that is useful under some rare circumstances or rather ditch it and carry a for sale item. With no sale on you only carry items that may be useful to your character. Hence no sale characters have better survival chances.
With no selling you find yourself using items that you would otherwise consider to be waste of inventory space, because who would carry wand of MM if you have expensive (but inferior to your current) Weapon of Westernesse to sale. With no selling wand gets a use, and westernesse gets ditched. Inventory management gets a lot easier.Comment
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To me the advantage of no sell lies in the items you carry around with you. With selling, you will dedicate some inventory slots to items that are valuable to shop keepers but entirely useless for your character. This leads to difficult decisions whether to keep an item that is useful under some rare circumstances or rather ditch it and carry a for sale item. With no sale on you only carry items that may be useful to your character. Hence no sale characters have better survival chances.Comment
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Things that are bad:
exploring levels
selling things
gnomes
doing the same level more than once when its depth is < 73
being slow due to encumbrance (smdh)
Things that are good:
detection rods
ignoring level feelings
using stairs to go up/down
green eggs and hamComment
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(One of which is only because I'm not good enough to play gnomes.)
And why exactly dlvl73?Comment
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The only one of that list of bad things I'd agree with is the selling point.
Exploring levels: well, it's a waste of time for boring levels, but you need to do some of it or you'll quickly find yourself facing deadly foes without decent equipment. The level feelings are a helpful guide to deciding when to explore, though they could stand to be improved. Anyway, you don't always have a choice; there have been plenty of times when I had to explore nearly all of a level before finding a down-stair.
Gnomes: Tolkien purists might dislike them (and the kobolds) for lacking authenticity, but gnomes are a perfectly playable race. The useless option is human.
Replaying levels: Unless you turn on force descent, you'll have to repeat every time you use WoR, half the time that you use teleport level as an escape, etc. Diving quickly through the repeated depth is an option, but it's not always wise. Perhaps the repeat visit to the depth contains an artifact, or even a vault. Make your dive/explore decision exactly as you would on your first visit to a level.
Encumbrance: Obviously it's a bad thing, but a point or two of speed loss won't cause too much harm, especially if you have speed-boosting gear to offset it. I wouldn't normally go burdened for extended periods, but if you need to hold onto a heavy piece of gear for a few turns while waiting for pseudo-id to kick in, go ahead and do that. And if the gear proves useful, you can take time to finish whatever else you need to do on that level before recalling to stash it.Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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