It's weird how when supporters of fuel and food come at you with anecdotes about how integral the two are to angband gameplay, you get stories of games where someone chose to run out of fuel or chose to starve by not using or picking up items that were available to them. I guess this is what people mean when they say angband lets the player do what they want. (???)
I would be totally cool with reducing the number of inventory slots available by 1 after removing food.
edit: re: posts upthread about food being irrelevant in certain situations, in fact, food is irrelevant in all situations. A competently played game, played to win takes between 50k and 100k turns (this is being generous on the high end). That's between 10 and 20 rations of food, if the information I'm looking at is accurate. You can buy that in town in the first 100 turns of any game. But even if you don't, the amount of food you find on the ground exceeds that total many times over.
I would be totally cool with reducing the number of inventory slots available by 1 after removing food.
edit: re: posts upthread about food being irrelevant in certain situations, in fact, food is irrelevant in all situations. A competently played game, played to win takes between 50k and 100k turns (this is being generous on the high end). That's between 10 and 20 rations of food, if the information I'm looking at is accurate. You can buy that in town in the first 100 turns of any game. But even if you don't, the amount of food you find on the ground exceeds that total many times over.
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