WARNING: Rant ahead
Thank you, thank you. Everyone needs to remember this whenever commenting on the game. Get it tattooed on your arm if necessary.
No, but then new players wouldn't notice if you removed all the undead from the game either, and I don't see anyone suggesting that. I don't think removing stuff from the game because people who have been playing it for ever are over that particular feature is good game design (whatever the hell "good game design" means - I've only ever seen it used to mean "my current opinion").
Rarely in my life have I come across a set of generalisations so sweeping and so utterly baseless.
NO IT IS NOT BROKEN. THIS IS HOW ANGBAND WORKS.
If you don't like that, you should of course feel free to make your own version, or to go and play some sort of generic dungeon crawl game which suits your picture of how a generic dungeon crawl game should behave. But the way you are talking about it makes it sound as if the people who have been playing Angband for the last 20+ years have just been deluded that it's a good game.
Also, specifically, teleport is not a failsafe escape - teleporting and being killed on landing is quite a common occurrence among actual players.
If you have any actual backup for any of these statements, I'd like to hear it, but it seems to me to be just extreme claim after extreme claim, strung together with logic you could drive a truck through.
My apologies if I offend
Thank you, thank you. Everyone needs to remember this whenever commenting on the game. Get it tattooed on your arm if necessary.
No, but then new players wouldn't notice if you removed all the undead from the game either, and I don't see anyone suggesting that. I don't think removing stuff from the game because people who have been playing it for ever are over that particular feature is good game design (whatever the hell "good game design" means - I've only ever seen it used to mean "my current opinion").
Rarely in my life have I come across a set of generalisations so sweeping and so utterly baseless.
NO IT IS NOT BROKEN. THIS IS HOW ANGBAND WORKS.
If you don't like that, you should of course feel free to make your own version, or to go and play some sort of generic dungeon crawl game which suits your picture of how a generic dungeon crawl game should behave. But the way you are talking about it makes it sound as if the people who have been playing Angband for the last 20+ years have just been deluded that it's a good game.
Also, specifically, teleport is not a failsafe escape - teleporting and being killed on landing is quite a common occurrence among actual players.
If you have any actual backup for any of these statements, I'd like to hear it, but it seems to me to be just extreme claim after extreme claim, strung together with logic you could drive a truck through.
My apologies if I offend
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