Angband 4.0.2 released

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  • Nomad
    Knight
    • Sep 2010
    • 958

    #16
    Originally posted by Nick
    Originally posted by Tarrasque
    Could that cause this?
    It really shouldn't, but I have no clue what else would either. Let us know if you see this sort of thing again, and in what circumstances.
    Playing 4.0.2 on Windows with tiles, I've seen @ double up a couple of times when a pseudo-ID message interrupts running. (It doesn't seem to happen every time - possibly it only occurs when @ is about to run off the edge of the screen and trigger a map redraw?)

    I believe pseudo is supposed to completely interrupt running and cause @ to stop in the square that the pseudo message triggered, but what I'm getting when this bug occurs is a temporary interrupt: running is paused until I press a key to clear the message bar, and during that pause, @'s current position on the screen is overlaid with @'s future position (the square that @ would have come to a natural stop in if running hadn't been interrupted). After I press a key to clear the message, the duplicate @ disappears and @ starts running again.

    Basically, imagine @ is about to run off the right-hand edge of the screen here:

    Code:
    [tt]A.
    [bc=black][color=white]                          
                      ####### 
                      .<...@. 
                      ####### 
                              
                              
                              
                              
                              
    [/color][/bc][/tt]
    causing the map to scroll sideways and update to this:

    Code:
    [tt]B.
    [bc=black][color=white]                          
    ########                  
    .......#                  
    ######.#                  
         #.#                  
         #.#                  
         #.###                
         #..@:                
         #####                
    [/color][/bc][/tt]
    When a pseudo-ID message interrupts that running path, I actually see this:

    Code:
    [tt][bc=black][color=white]                          
    ########          ####### 
    .......#          .<...@. 
    ######.#          ####### 
         #.#                  
         #.#                  
         #.###                
         #..@:                
         #####                
    [/color][/bc][/tt]
    Until I press a key to clear it, and then @ gets running again and continues on to position B.

    ETA: it's not just pseudo-ID - I just had the same effect occur with a level feeling message, so presumably any sort of message interrupting running could cause this.
    Last edited by Nomad; September 9, 2015, 18:35.

    Comment

    • Thraalbee
      Knight
      • Sep 2010
      • 707

      #17
      Originally posted by Nick
      No, this is a side effect of the fact that randarts are generated from the previous set, not the standarts. That is really a bug, and I may do a fix for it for 4.0.3 if and when that happens, but randarts need to be overhauled anyway for 4.1. So we'll see what happens.
      Ok, No problem.
      I found another issue with randarts. Max Level should always be >= Min Level

      Code:
      the Short Sword of Turufin (1d7) (-12,-12)
      ------------------------------------------
      Heavily cursed.
      Branded with cold.
      Cannot be harmed by acid.
      Grants telepathy.  Drains experience.  
      
      
      Min Level 13, Max Level 7, Generation chance 5, Power -9, 8.0 lbs
      Based on Turufin.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #18
        Originally posted by Thraalbeast
        Ok, No problem.
        I found another issue with randarts. Max Level should always be >= Min Level
        That tends to happen with cursed randarts; it's definitely not new with 4.x.

        I mean, doesn't mean it shouldn't be fixed, just pointing that out.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          #19
          Originally posted by Nomad
          Playing 4.0.2 on Windows with tiles, I've seen @ double up a couple of times when a pseudo-ID message interrupts running.
          Great, thanks.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Tarrasque
            Scout
            • May 2015
            • 26

            #20
            Originally posted by Nick
            Let us know if you see this sort of thing again, and in what circumstances.
            Here's the save I used for the screenshots. The sling on the floor blocks running, so I stand on it and run to the right, but I get the same effect running back the other way and whenever @ continues running past the edge of the screen. I turned down the animation speed to 10 fps for the screenshots.

            I also have a bug where the game hangs and crashes whenever I use the keyboard shortcut to quit (Cmd-Q) instead of using the menu with the mouse. I've attached the crash report for that as well.
            Attached Files

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #21
              Originally posted by Tarrasque
              I also have a bug where the game hangs and crashes whenever I use the keyboard shortcut to quit (Cmd-Q) instead of using the menu with the mouse. I've attached the crash report for that as well.
              I can confirm this - current workaround is to use Ctrl-X instead
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Nivra
                Adept
                • Aug 2015
                • 112

                #22
                Originally posted by Nick
                I can confirm this - current workaround is to use Ctrl-X instead
                Any luck on tracking down the other OS X crashes? Subwindow-triggered or trap-triggered?

                I've been running into them more often in 4.0.2(it seems).

                Comment

                • Zikke
                  Veteran
                  • Jun 2008
                  • 1069

                  #23
                  Poking back in here to see the news on 4.1. Were the level feeling changes from 4.0.2? Or earlier?
                  A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                  A/FA W H- D c-- !f PV+++ s? d P++ M+
                  C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #24
                    Originally posted by Zikke
                    Poking back in here to see the news on 4.1. Were the level feeling changes from 4.0.2? Or earlier?
                    The split monster/treasure feeling happened in 3.3, I believe.

                    As for 4.1, it has mostly been bugfixing of 4.0 so far, but I'm hoping to get 4.0.3 out the door fairly soon and spend more time implementing actual changes.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Nomad
                      Knight
                      • Sep 2010
                      • 958

                      #25
                      Originally posted by Nick
                      The split monster/treasure feeling happened in 3.3, I believe.
                      The on-screen indicator for level feelings was new for 4.0, though. (Well, it was included in the 3.5.1 bugfix, but not the main release of 3.5.)

                      Comment

                      • Zikke
                        Veteran
                        • Jun 2008
                        • 1069

                        #26
                        Originally posted by Nomad
                        The on-screen indicator for level feelings was new for 4.0, though. (Well, it was included in the 3.5.1 bugfix, but not the main release of 3.5.)
                        Ah thank you. I see it in the corner of the new screens, but it's just a number and another number. Wasn't sure what the scale is or which one is which without a label or something.
                        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                        A/FA W H- D c-- !f PV+++ s? d P++ M+
                        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                        Comment

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