No. To properly explain this, I need to explain how turns work. The game has a concept of "game turns" in addition to player turns (and monster turns). Every game turn, the game gives "energy" to the player and every monster. Then, players/monsters with at least 100 energy are allowed to take actions, and the cost of their actions are deducted from their energy scores.
At normal speed, you get 10 energy per game turn; thus, you need 10 game turns to take an action. At +10 speed, you get 20 energy per game turn, which is why you move twice as fast. Similarly, at -10 speed you only get 5 energy per game turn.
Most actions (like movement, using items, casting spells, etc.) cost 100 turns. However, combat works differently. When you perform a melee attack, you make as many blows as you can without using more than 100 energy. If you have an integer number of blows, then that's that -- you perform, say, 4 blows at 25 energy cost each, and that's your turn. But say you have 4.5 blows. Then each blow costs 22 energy; there's no way to get that to come out evenly to a total cost of 100 energy. Instead, you make four blows, but only 4*22 = 88 energy is deducted from your current energy score. Consequently, your next turn (the next game turn on which you have at least 100 energy) will come sooner than it otherwise would.
Shooting works a bit differently in that a) you always have an integer number of shots/turn, and b) you only ever fire one shot per action. So if you have 2 shots/turn, then each shot costs 50 energy. If you have 3, then they cost 33 energy apiece, et cetera. In effect, when you have a lot of shots, you enter "bullet time" when shooting at things -- everyone around you slows down (you get turns faster than they do) as you mash out shots at a high rate of speed.
At normal speed, you get 10 energy per game turn; thus, you need 10 game turns to take an action. At +10 speed, you get 20 energy per game turn, which is why you move twice as fast. Similarly, at -10 speed you only get 5 energy per game turn.
Most actions (like movement, using items, casting spells, etc.) cost 100 turns. However, combat works differently. When you perform a melee attack, you make as many blows as you can without using more than 100 energy. If you have an integer number of blows, then that's that -- you perform, say, 4 blows at 25 energy cost each, and that's your turn. But say you have 4.5 blows. Then each blow costs 22 energy; there's no way to get that to come out evenly to a total cost of 100 energy. Instead, you make four blows, but only 4*22 = 88 energy is deducted from your current energy score. Consequently, your next turn (the next game turn on which you have at least 100 energy) will come sooner than it otherwise would.
Shooting works a bit differently in that a) you always have an integer number of shots/turn, and b) you only ever fire one shot per action. So if you have 2 shots/turn, then each shot costs 50 energy. If you have 3, then they cost 33 energy apiece, et cetera. In effect, when you have a lot of shots, you enter "bullet time" when shooting at things -- everyone around you slows down (you get turns faster than they do) as you mash out shots at a high rate of speed.
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