A Few New Player Questions

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  • Scampada
    Rookie
    • Jul 2015
    • 12

    #46
    Okay. It may depend not on special item like lockpicks, but on race and stats.

    The bigger you are - the easier it is to bash a door for ya.
    The smaller you are, the easier it is to pick locks.
    Strength helps in bashing.
    Dexterity and\or Intelligence helps in picking locks.

    So, if you're a troll you can easily take a door off but you will wake up all nearby monsters.
    Or if you are a small gnome or hobbit your little fingers easily will pick the lock.

    Or something

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #47
      Originally posted by Scampada
      But what kind of tactics can we speak of if I can not flee a hobbit that runs like a behemoth crushing doors in his way?
      I'm guessing you got killed by Bullroarer? If you're playing a squishy class, have some Phase Door scrolls and a ranged attack -- even a wimpy Wand of Magic Missile will do. Bullroarer has very few HP.

      How many turns does it cost to make a single step? I'm running away of a ...say, hobbit, then see a door. It's only one or two cells between us separated by door. I close it and lock it and keep running, and as I make one or two steps away of the door it opens with a slam-bang clatter and there is the hobbit in the door opening...
      How did you lock the door? There's no way as far as I'm aware to lock doors in Angband 4.0 once they've been opened. You can close a door, but any monster that is smart enough to open doors (and hobbits are definitely that smart) can open it in a single action.

      Comment

      • Scampada
        Rookie
        • Jul 2015
        • 12

        #48
        I'm guessing you got killed by Bullroarer? If you're playing a squishy class, have some Phase Door scrolls and a ranged attack -- even a wimpy Wand of Magic Missile will do. Bullroarer has very few HP.
        No, I hadn't been killed. But it's absolutely unnatural.

        How did you lock the door? There's no way as far as I'm aware to lock doors in Angband 4.0 once they've been opened. You can close a door, but any monster that is smart enough to open doors (and hobbits are definitely that smart) can open it in a single action.
        Shift+d did the thing. There was a message 'You locked the door.' Though it could be opened by me or by anyone else in one turn (I mean visual turn). If I did that, I got a message 'You picked the lock' and the door got opened. So this didn't differ from just opening it.

        There isn't ANY locked doors, if I'd say... Before or after they got opened...
        Last edited by Scampada; July 8, 2015, 19:05.

        Comment

        • AnonymousHero
          Veteran
          • Jun 2007
          • 1393

          #49
          Originally posted by Scampada
          (snip)
          If I may interject... maybe you should try actually playing the game to its conclusion (or at least close to it) before forming so many conclusions about what it should and shouldn't be.

          My general impression is that the developers are very receptive to ideas, but you have to have an informed idea and be able to argue points and counter-points before lunging into an "assault" on the forums .

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            #50
            My feeling on doors is that they can't really be made very interesting at the moment, because there are too many of them. So if we want interesting doors, there need to be less of them. On the whole, I think I like that idea, but it will require a bit of thought.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              #51
              Originally posted by Scampada
              Shift+d did the thing. There was a message 'You locked the door.'
              'Shift-d' is the disarm command. It doesn't generate that message for me (I get "You see nothing there to disarm"). Are you playing v4.0?

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                #52
                Originally posted by MattB
                'Shift-d' is the disarm command. It doesn't generate that message for me (I get "You see nothing there to disarm"). Are you playing v4.0?
                If the door is already locked, you get the "nothing to disarm" message, if unlocked, you get the "you lock the door" message.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • MattB
                  Veteran
                  • Mar 2013
                  • 1214

                  #53
                  Originally posted by Ingwe Ingweron
                  If the door is already locked, you get the "nothing to disarm" message, if unlocked, you get the "you lock the door" message.
                  Hmm, how right you both are.

                  Locking the door doesn't seem to actually do anything though. Bug?

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #54
                    Originally posted by MattB
                    Hmm, how right you both are.

                    Locking the door doesn't seem to actually do anything though. Bug?
                    No, locking the door locks the door. But shift-d doesn't unlock it, o does.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      #55
                      Originally posted by MattB
                      Hmm, how right you both are.

                      Locking the door doesn't seem to actually do anything though. Bug?
                      I thought just moving into the door attempts to unlock it.

                      Locking seems to work for me. Monsters may have to make several attempts to get past a locked door, either "fiddling with the lock" or bashing it.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Madoka
                        Apprentice
                        • Jul 2007
                        • 64

                        #56
                        I'll add my question here rather than start a new thread.

                        I just noticed 4.0.0 came out and decided to give it a go. First thing that freaked me out was the town. After getting over that, I then found a Dagger (+5,+5) right away on L1.

                        But what's the LF:1-2 mean on the bottom of the screen? It's said LF:3-1 as well.

                        Also, I read that you can edit some things now easily. Can you make your home larger? I love keeping all the artifacts I find rather than selling or throwing them away. Not real important, but it feeds my packrat nature. I looked in the constants file, but nothing seem to relate to your home. I haven't maxed out my house yet in case the house is now already infinitely large and I haven't realized it.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          #57
                          Originally posted by Madoka
                          But what's the LF:1-2 mean on the bottom of the screen? It's said LF:3-1 as well.

                          Also, I read that you can edit some things now easily. Can you make your home larger? I love keeping all the artifacts I find rather than selling or throwing them away. Not real important, but it feeds my packrat nature. I looked in the constants file, but nothing seem to relate to your home. I haven't maxed out my house yet in case the house is now already infinitely large and I haven't realized it.
                          The LF: marker is for the level feeling - the first number is the monster feeling, that you get immediately on arriving, and the second is the object feeling, that you get after exploring a bit.

                          To expand the home, change the store inventory maximum line:
                          Code:
                          # Maximum number of discrete objects in store inventory
                          store:inven-max:24
                          It won't have any effect on the other stores, as other things prevent them getting more inventory. It does make the item indices a bit eird, but you can still access all the slots by scrolling.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Madoka
                            Apprentice
                            • Jul 2007
                            • 64

                            #58
                            Thanks for the fast reply, Nick.

                            After playing for about an hour or so, I think I like the no selling option. I used to pack all this crap back to town to sell, but now I just ditch it in the dungeon and keep going. Looking forward to what 4.0 holds in store.

                            Comment

                            • Madoka
                              Apprentice
                              • Jul 2007
                              • 64

                              #59
                              So far I am loving the new rooms. I really liked the fish room!!

                              I had one new question. I'm trying out a warrior, and for the last 3 level ups, I've gotten 3, 4, 3 hit points. I could have sworn that warriors min gain per level was higher than that? I certainly could be wrong about that though.

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                #60
                                Originally posted by Madoka
                                So far I am loving the new rooms. I really liked the fish room!!

                                I had one new question. I'm trying out a warrior, and for the last 3 level ups, I've gotten 3, 4, 3 hit points. I could have sworn that warriors min gain per level was higher than that? I certainly could be wrong about that though.
                                All characters' hit dice are 1dN, where N is determined by your race and class. You then get bonus HP per level based on your CON score. While warriors tend to have decent CON, the bonus HP don't really start taking off until you get your CON up in the 18/100 range, so I wouldn't be surprised if your bonuses early on are going to be small. You could just be suffering from lousy rolls.

                                The game does pre-roll your hit dice results for all of your levels, though, and if they're really bad (or really good) then they get rerolled. So you shouldn't be more than IIRC 20% away from the average HP, in the long run. In the short term, though, you can definitely be HP-screwed.

                                Comment

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