Nick, how would you feel about detaching graphics from the whole xtra/graph/graphics.txt shebang?
Here's one approach I thought could be neater:
For each tileset, there would be a subdirectory under lib/pref, let's say there's e.g. lib/pref/dvg/
It'd contain a graphics.cfg containing the part of the basic setup that's now clustered in graphics.txt:
and from there the usual prf structure takes over.
I guess the catch is that among other things I naively want to remove the reliance on the serial number, and I have a hunch that this might interfere with saving/loading user preferences?
Anyway, on the other hand this would separate tilesets nicely from the rest of the game, and make the addition and removal of tilesets trivial for the so inclined.
Thoughts?
Why doesn't vBulletin have a "can of worms" thread icon?
Here's one approach I thought could be neater:
For each tileset, there would be a subdirectory under lib/pref, let's say there's e.g. lib/pref/dvg/
It'd contain a graphics.cfg containing the part of the basic setup that's now clustered in graphics.txt:
Code:
N:David Gervais' tiles I:32:32:32x32.png P:graf-dvg.prf X:0:0:0
I guess the catch is that among other things I naively want to remove the reliance on the serial number, and I have a hunch that this might interfere with saving/loading user preferences?
Anyway, on the other hand this would separate tilesets nicely from the rest of the game, and make the addition and removal of tilesets trivial for the so inclined.
Thoughts?
Why doesn't vBulletin have a "can of worms" thread icon?
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