Racial ability brainstorming
				
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Each point difference in stats could make more of a difference, so losing two points of starting strength and gaining two points of starting intelligence should make for more of a different gameplay experience.
Could have intelligence mean much more for warriors with a higher score opening up a whole load of magic devices that say half-trolls can never use unless equipped specifically for it. Refining existing mechanics to make each race more diverse, not just adding in a load of random stuff that sounds cool.
I'd get rid of stat gain personally (is boring and makes end game characters too similar) but I know that probably won't be particularly popular.
Also it annoys me when I put on an amulet of +5 wisdom as a warrior (since there is nothing else to wear) and my saving throw goes up a grand total of 1%. It means higher wisdom warriors gain almost nothing from lower wisdom ones whilst losing out on strength and other things they actually need.
Hell even having high wisdom mages/warriors getting access to a few prayers might be interesting. Instead of making a hard list of who can and can't gain access to spells/prayers you could have a prayer/magic skill level affected by level/class/race that your wisdom/intelligence adds on to. Great so now that +5 amulet of wisdom and the fact that I picked a high wisdom warrior means I can now have access to bless and detect evil. So do I wear that or the amulet of resist lightning...decisions decisions.
There's loads of stuff you could do without "Half-elf paladins gain access to ESP for orcs at level 15 when carrying three wands. On a Tuesday".
							
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