Angband 4.0 beta release

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  • MattB
    replied
    Tiny one, but while we're at it...

    Using Shockbolt, unseen items have the traditional treasure tile, but unseen cash is an orange asterisk.

    I think I'll cope, though.

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  • MattB
    replied
    Just drank a potion of intelligence and it increased, but did not restore, the stat. Intended? (God, I hope not!)

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  • Nick
    replied
    Originally posted by PowerWyrm
    "This branch is 59 commits ahead, 1293 commits behind master"

    These are the commits from the 3.5-release branch that should be probably ported to the master branch.
    Approximately, although some have already been included, and some are changes to code that has been removed.

    For the rest, I hope to be getting onto bugfixing soon, with priority on the crashes. RL has just done the equivalent of summoning a pack of Barbazu - not going to kill me, but it's keeping me busy

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  • Nomad
    replied
    Just encountered one of my templated rooms which should have had a treasure of specified tval appear in the [ position (in this specific case a chest) but it had a warhammer there instead. Looking at object.txt it looks like the numerical tvals have been replaced by words, so possibly the entries in room_template.txt need to be updated accordingly? (It's only rooms 92-100 that make use of the facility to specify a set tval, so the rest shouldn't need changing.)

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  • Nomad
    replied
    Hitting 'h' to try and fire when you have no missile weapon equipped triggers a crash. (It's amazing the bugs you can find when you attempt something stupid and pointless...)

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  • MattB
    replied
    And is it just me, or are there very few lanterns about?
    I think I've seen three, and they've all been everburning.
    I think.

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  • PowerWyrm
    replied
    Originally posted by Nick
    This is a very good point, and thank you for reminding me. Some of the bugfixes have been included, but I'm pretty sure some have not. And yes, the feelings indicator will come back.
    "This branch is 59 commits ahead, 1293 commits behind master"

    These are the commits from the 3.5-release branch that should be probably ported to the master branch.

    Leave a comment:


  • Runaway1956
    replied
    Sorry guys - I started another ranger, he got killed off before I could blink my eyes. Started a rogue, and the game crashed three times before I ever got a chance to kill anything. I deleted the entire folder, renamed my .angband.sav folder back to .angband, and fired up 3.51. I'm comfortably back in my old skin, enjoying the light cast by the Arkenstone of Thrain.

    I forgot how HARD IT IS to explore those first few levels with a +1 torch!

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  • Runaway1956
    replied
    I have just experienced the items on a trap thing. I saw 28 arrows, tried to pick them up, and fell into a spiked pit. Feather falling saved me, but left me standing on top of the trap - I had to move off of the trap, then disarm it. Oh - the arrows did go into inventory before or during the time that I fell.


    And, just a few turns later, Bullroarer pulverized me. Ehhh . . . .

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  • Runaway1956
    replied
    guy@sparky:~/angband/src$ ./angband -g -- -n4
    ./angband: software bug



    I was in combat again, firing arrows at an acolyte, a scruffy hobbit, and there was another human hovering around at the edge of my attention, maybe a soldier. I fired three arrows at the acolyte, and the screen just vanished.

    Start the game back up, the acolyte is still there, the scruffy hobbit is no longer there, and that third human turns out to be another acolyte. I kill 'em and move on . . .

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  • dos350
    replied
    gg! great guys

    looking very much forward 2 official release~!

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  • Roch
    replied
    I should know this but where is the autosave frequency lever again?

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  • MattB
    replied
    And yep, poisoned with rPoison.
    This is going to be a challenging game...

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  • MattB
    replied
    The weight of your armour encumbers your movement <more> -
    I thought that I'd solved this problem... <more>-
    The weight of your armour encumbers your movement <more> -
    ...by drinking two potions of strength... <more> -
    The weight of your armour encumbers your movement <more> -
    ...Unfortunately, even though I now have 7.6lb remaining in my backpack... <more> -
    The weight of your armour encumbers your movement <more> -
    ...it still keeps on saying:
    The weight of your armour encumbers your movement <more> -

    EDIT: Yeah, just remembered that STR is irrelevant to spellcaster armour penalty. Sorry everyone! (It's been a few months of Angband abstinence)
    Last edited by MattB; March 16, 2015, 00:02.

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  • Nomad
    replied
    Originally posted by MattB
    - Tunnelling time seems to be way out of whack - takes far longer than the <I>nspect screen implies.
    Yeah, it just took my High-elf warrior multiple attempts to dig through a pile of gravel, which definitely isn't right.

    Originally posted by MattB
    I just went to cast a spell and was told that I cannot see. The <blind> message is not showing on my screen and I'm wearing an everburning lantern. So I used up a charge of my staff of teleport and then hit <m> and lo and behold, I can cast again. Odd, huh? Was I standing on a dark square, maybe?
    I think that's the same 'flickering lantern' problem I was having here, though I'm still not sure what causes it.

    Leave a comment:

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