Throwing?!

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  • StMicah
    Adept
    • Feb 2015
    • 112

    Throwing?!

    What's the point of throwing things?

    In the early game, I throw oil flasks and missiles that I'm not capable of shooting. So, if I'm playing a ranger, I might throw ego-pebbles for their branded damage.

    Outside of these instances, is there any benefit to throwing stuff? I hope I haven't been missing out on some cool game mechanic.
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    It's not very useful. The other potential uses I've occasionally put it to are waking up monsters, and getting potentially-destroyable items I'm standing on away from a monster whose breath attacks could hit them. Mind, the latter has the dangerous caveat that any item you throw has a chance of being destroyed anyway...

    Comment

    • Zikke
      Veteran
      • Jun 2008
      • 1069

      #3
      Nobody's made a character with the specific limitation of only using thrown items for damage?
      A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
      A/FA W H- D c-- !f PV+++ s? d P++ M+
      C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #4
        There are variants where throwing is useful. So theoretically, if the maintainer of one of those variants became Angband maintainer, they might think of implementing useful throwing. You never know.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          #5
          Originally posted by Nick
          There are variants where throwing is useful.
          There used to be potions of detonation in angband which made IIRC 100d100 damage when thrown (and 1000 points damage to you if drank).

          You can also throw any weapon for damage in angband for dice*slay + weapon todam damage to monster. Ringil makes quite a damage when thrown, but it isn't really good way to use weapons.

          Maybe we could add throwing knives/darts/spears/stars in the game.

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #6
            Originally posted by Nick
            There are variants where throwing is useful. So theoretically, if the maintainer of one of those variants became Angband maintainer, they might think of implementing useful throwing. You never know.
            In PWMAngband, rogues can create potions of poison from any potions and throw them at monsters for damage + temporary poisoning effect.

            And you can throw large trouts at other players...
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #7
              Originally posted by Nick
              There are variants where throwing is useful. So theoretically, if the maintainer of one of those variants became Angband maintainer, they might think of implementing useful throwing. You never know.
              You're trying to dial down your smugness. It won't work.

              Comment

              • mushroom patch
                Swordsman
                • Oct 2014
                • 298

                #8
                Originally posted by Timo Pietilä
                There used to be potions of detonation in angband which made IIRC 100d100 damage when thrown (and 1000 points damage to you if drank).

                You can also throw any weapon for damage in angband for dice*slay + weapon todam damage to monster. Ringil makes quite a damage when thrown, but it isn't really good way to use weapons.

                Maybe we could add throwing knives/darts/spears/stars in the game.
                100d100? The speedrunning possibilities are astounding. So you just have to land 4 potions on Morgoth and he's toast? I remember the potions, but I did not realize the damage was so high. What version was this?

                Comment

                • Therem Harth
                  Knight
                  • Jan 2008
                  • 926

                  #9
                  That was ToME 2. And it was 25d25 plus a shard explosion, not 100d100, thankfully.

                  Still very effective as a ranged weapon...

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    I think that the original Vanilla potions were more like 10d100 or something. Still worth using as a throwing weapon, but not potentially able to do 10000 damage in a single shot. Detonations got removed at the same time that Potions of Death got the axe, I'm pretty sure, which would be around the same time that the devs were trying to encourage people to ID items by using them instead of by scrolls/spells/staves of Identify.

                    (Morgoth has 20000 HP, so you'd need two potions plus a source of scratch damage (due to regeneration) if you were able to manipulate perfect rolls with a 100d100 damage source)

                    Comment

                    • StMicah
                      Adept
                      • Feb 2015
                      • 112

                      #11
                      I noticed that some of the advanced healing/life potions can be thrown for damage...what are the damage die on those?

                      Also, in previous versions, could the confusion and poison potions be thrown to cause those effects in monsters?

                      Comment

                      • Magnate
                        Angband Devteam member
                        • May 2007
                        • 5110

                        #12
                        Originally posted by Derakon
                        You're trying to dial down your smugness. It won't work.
                        Credit where it's due - I had thought that the number of ways of saying "FA already has this" had been exhausted. But like Status Quo, he keeps finding new permutations on the formula ;-)
                        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #13
                          Originally posted by StMicah
                          I noticed that some of the advanced healing/life potions can be thrown for damage...what are the damage die on those?

                          Also, in previous versions, could the confusion and poison potions be thrown to cause those effects in monsters?
                          It's 1d1; the fact that that message is attached to those item descriptions is a bug.

                          I don't know if Vanilla had the ability to throw status ailment potions; it might have. I know that was/is a popular thing to have in variants, though.

                          Comment

                          • mushroom patch
                            Swordsman
                            • Oct 2014
                            • 298

                            #14
                            Originally posted by Derakon
                            I think that the original Vanilla potions were more like 10d100 or something. Still worth using as a throwing weapon, but not potentially able to do 10000 damage in a single shot. Detonations got removed at the same time that Potions of Death got the axe, I'm pretty sure, which would be around the same time that the devs were trying to encourage people to ID items by using them instead of by scrolls/spells/staves of Identify.

                            (Morgoth has 20000 HP, so you'd need two potions plus a source of scratch damage (due to regeneration) if you were able to manipulate perfect rolls with a 100d100 damage source)
                            Average roll of 100d100 is 5050 with a very high probability (85% or so) of rolling higher than 5000. Hence the four potion number -- Morgoth would die to four of them almost every time. (The actual number there is that he survives .8% of encounters in which he is hit with four super detonation potions.)
                            Last edited by mushroom patch; February 26, 2015, 21:31.

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 4096

                              #15
                              Originally posted by Therem Harth
                              That was ToME 2. And it was 25d25 plus a shard explosion, not 100d100, thankfully.

                              Still very effective as a ranged weapon...
                              Angband 2.9.3 still had those. Just 25d25 though, not 100d100.

                              We need holy hand grenade of antioch.

                              Comment

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