Drop rule?

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  • werepacman
    Scout
    • Feb 2015
    • 46

    Drop rule?

    My first character slow diver had many unique and ego items from the start.
    Second character dived faster and returned to kill uniques - but they dropped only by 1 magical useless item. When slow diver had many items to choose from.

    Are there any factors which influence drop? Like maximum depth and level of character? Number of previously attampts?
    Or is drop completely random and this is coincidence.

    Thanks!
  • Carnivean
    Knight
    • Sep 2013
    • 527

    #2
    Your depth and the native depth of the monster are factors in the quality of drops, but the biggest factor is the random number generator.

    Don't go back up the dungeon to kill lower level uniques. Deeper levels have better items, and Morgoth will summon uniques to the last battle, so the lower level uniques will appear and be less dangerous.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      Originally posted by werepacman
      My first character slow diver had many unique and ego items from the start.
      Second character dived faster and returned to kill uniques - but they dropped only by 1 magical useless item. When slow diver had many items to choose from.

      Are there any factors which influence drop? Like maximum depth and level of character? Number of previously attampts?
      Or is drop completely random and this is coincidence.

      Thanks!
      The "level" used for the drop is the maximum of (monster's level, average(monster's level, current dungeon level)). Unique monsters get bonus chances to generate artifacts, if I recall correctly. Certain monsters also have a bias towards specific items, like enemy priests being more likely to drop the town prayer books, but I don't think any of these biases grant equipment (just inventory items).

      In short, I suspect you're seeing patterns where none exist. The human brain is very good at this.

      Comment

      • werepacman
        Scout
        • Feb 2015
        • 46

        #4
        OK!

        Originally posted by Derakon
        In short, I suspect you're seeing patterns where none exist. The human brain is very good at this.
        Exactly what I thought but need to check.

        Comment

        • Tibarius
          Swordsman
          • Jun 2011
          • 429

          #5
          re: drops

          I always had the Feeling the Player Level does influence the Drops somehow.
          Play a few times from DL 1 to DL 40 with a new char and with a CL 40 char. I have the Feeling the Drops are better with the CL 40 char.
          Blondes are more fun!

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            Originally posted by Tibarius
            I always had the Feeling the Player Level does influence the Drops somehow.
            Play a few times from DL 1 to DL 40 with a new char and with a CL 40 char. I have the Feeling the Drops are better with the CL 40 char.
            And you're wrong.

            Comment

            • werepacman
              Scout
              • Feb 2015
              • 46

              #7
              I want to figure out what monsters are best to clone.

              I received artifacts from different vampires: common, lord, master.
              They are not common habitants.
              However about 10 ancient dragons, and risked with Greater Maia (abouve its native depth) and they didn't droped any artifacts only 1 ego.

              Does different non-unique monsters have different drop quality?

              Comment

              • werepacman
                Scout
                • Feb 2015
                • 46

                #8

                Originally posted by Derakon
                The item level a monster will drop is max(monster level, average(monster level, dungeon level)). In other words, if the monster is out-of-depth (i.e. normally shows up deeper), then items will be dropped as if at the monster's normal level. However, if the monster is weak for its depth (i.e. normally shows up shallower), then items will be dropped as if at the average of the monster's level and the current dungeon level.
                Does the same system works for unique monsters? Or they have their own item generation probability (independent from dungeon level). I ask because I often met monsters too weak for their depth and don't know should I kill them or not.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  Originally posted by werepacman
                  Does the same system works for unique monsters? Or they have their own item generation probability (independent from dungeon level). I ask because I often met monsters too weak for their depth and don't know should I kill them or not.
                  Unique monsters get some kind of bonus to their drops to make them more likely to drop artifacts, if I recall correctly. I don't know what exactly the logic is though.

                  Comment

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