Question re: monster drops

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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2110

    Question re: monster drops

    In watching Fizzix's "Let's Play Angband" videos, I noticed he knew when monster groups would start having a chance at object/treasure drops. It seemed like they needed to be some number of levels below their native depth.

    Is that correct? And, if so, what is the general rule about when drops start?

    I just saw a group of out-of-depth Barrow Wights and thought, "Oh, good, I should get some drops from them!" I took some risks and attacked, but not a single drop.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
  • Derakon
    Prophet
    • Dec 2009
    • 8820

    #2
    The item level a monster will drop is max(monster level, average(monster level, dungeon level)). In other words, if the monster is out-of-depth (i.e. normally shows up deeper), then items will be dropped as if at the monster's normal level. However, if the monster is weak for its depth (i.e. normally shows up shallower), then items will be dropped as if at the average of the monster's level and the current dungeon level.

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    • krazyhades
      Swordsman
      • Jun 2013
      • 406

      #3
      But whether or not a monster has 0 or 1 or 7 chances to drop an item is determined by the monster itself. A grey mold will never drop an item, but my understanding is that if a monster with at least one drop chance is encountered below native depth, then it is more likely that its drop chance(s) (indicated my "may carry up to..." in the monster memory, if you've learned it) will decide to create an item rather than nothing.

      edit: A deeper monster is more likely to drop good items, where the worst possible item is "nothing," but the number of chances it gets to generate an item is based on the monster itself.
      Last edited by krazyhades; April 3, 2014, 16:55.

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