Light off - death?

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  • Cfant
    Rookie
    • Sep 2014
    • 21

    Light off - death?

    Hi guys!

    My lv 15 mage read a recall scroll, going back to level 9 dungeon. then my latern went off - and I forgott to buy oil So it's dark now... I cannot read my recall scrolls and I cannot read my light spell in the spell book. any ideas how to escape?
    I'm attacked already and in great danger (it takes a lot of hitpoints, whatever it is). OF course I cannot read my teleport-scroll or spell...
    I really need help in this!

    Thanks!
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #2
    My first answer would be blunder around until you find a lighted room, but you may not have time for that. If you have any useful magic devices (attack wands or rods, staves of Confuse, Slow or Sleep, or ideally Teleport), they should still work. Conceivably some potions or mushrooms might help (at least with healing you). If there were a monster around with a light source, that would probably do.

    Or you may just be toast
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • mushroom patch
      Swordsman
      • Oct 2014
      • 298

      #3
      Look carefully at your inventory and think about what you have. If you have any of the following items, you may escape:

      potion or staff of speed
      staff of teleportation
      potion of berserk strength (maybe)
      staff of sleep monsters/slow monsters

      There are also some wands that might cover your escape if you know where the monster is. The fact that you can't see means it's cold blooded, so high damage suggests it's a zombie. You may be able to just walk away. If you have unidentified wants or staves and you can get a couple turns where you won't get killed, try using them.

      But yes, it sounds like you're already dead.

      Comment

      • Cfant
        Rookie
        • Sep 2014
        • 21

        #4
        Thanks for your help. I died - once again Killed some attackers, but they kept coming, don't know who they were. My teleport-amulett didn't fire, and no room with light was found. So RIP, my little wizard

        Comment

        • Lord Tom
          Apprentice
          • Nov 2009
          • 73

          #5
          Did you see what killed you on the tombstone?

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            #6
            Originally posted by mushroom patch
            Look carefully at your inventory and think about what you have. If you have any of the following items, you may escape:

            potion or staff of speed
            staff of teleportation
            potion of berserk strength (maybe)
            staff of sleep monsters/slow monsters
            One of my standard gear in early game is rod of light. In future consider carrying one. It helps a lot when something in dark corridor you thought was empty does something, so you can light it up to see what that something is.

            Also it is nice early orc-killer. Those things recharge fast, so about six or seven of them makes almost infinite light beams.

            Comment

            • Cfant
              Rookie
              • Sep 2014
              • 21

              #7
              No, I don't know what it was, I left the game in anger
              Killed a lot of these things, although my mage was weak, so I think it was something which breeds fast.

              Well, it's difficult to have a backup plan for everything in the early game

              I don't like light damage, it seems to be weak compared to other ways of damage. Acid, for example

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                #8
                Originally posted by Cfant
                No, I don't know what it was, I left the game in anger
                Killed a lot of these things, although my mage was weak, so I think it was something which breeds fast.

                Well, it's difficult to have a backup plan for everything in the early game

                I don't like light damage, it seems to be weak compared to other ways of damage. Acid, for example
                Light beams, but damage is secondary, the added detection is worth having one. Of course mage has light beam as spell, so for mage it is unnecessary (unless you go out of light, obviously ).

                Hm. challenge-game, go without equipment lightsource slot. Maybe not, could make early game too tedious until you get some other permanent light sources.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  Originally posted by Timo Pietilä
                  Light beams, but damage is secondary, the added detection is worth having one. Of course mage has light beam as spell, so for mage it is unnecessary (unless you go out of light, obviously ).
                  Even for mages, it can be worthwhile early on for fighting orcs and trolls. The spell Spear of Light is expensive, and while it is still more efficient mana-wise than Lightning Bolt against lined-up groups (that are susceptible to light, of course), most mages won't have enough SP to wipe the group out before they run dry. Plus having the wand around means that you can deal with an orc unique and his escort in one fight -- wand the grunts, then dance around the unique with Phase Door and plink him down with whatever's most appropriate.

                  Comment

                  • mushroom patch
                    Swordsman
                    • Oct 2014
                    • 298

                    #10
                    I'm a bit curious about the use of light wands/rods. Doesn't the light wake up monsters? Why would you want to know something is there so badly you're willing to wake it up?

                    Comment

                    • StMicah
                      Adept
                      • Feb 2015
                      • 112

                      #11
                      Originally posted by mushroom patch
                      Why would you want to know something is there so badly you're willing to wake it up?
                      To run away...fast!

                      I thought the same thing until I'd been killed by too many drolem as I walk down a dark corridor. Now I keep a few handy to see what's far-ish from me. Also, I use the rods as others have mentioned--to kill lines of light sensitive creatures. Often I play a ranger and shoot a beam down a corridor and fire away, picking off creatures as they walk towards me. This is my strategy for farming orc/ogre pits or human pits.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        Especially in the early game, there are plenty of monsters that are only really dangerous in melee range, so it's more important that you know what's there than that you worry about whether or not it's awake.

                        Comment

                        • mushroom patch
                          Swordsman
                          • Oct 2014
                          • 298

                          #13
                          Huh. Must be a mage thing.

                          Comment

                          • Djabanete
                            Knight
                            • Apr 2007
                            • 576

                            #14
                            It's not just a mage thing, but maybe it's a playstyle thing. I treasure Rods of Light because they make orcs and trolls infinitely easier to kill. Later on, I really like to illuminate corridors just for the detection. How many hounds are breathing on me and is it worth walking towards them? Who tried to cast a spell but failed? What's the health bar on the guy I'm shooting bolts at?

                            I dunno, I think I got the idea from Timo some years ago and I've never looked back. I keep Rods of Light until late in the game. Once you have telepathy and a high permanent light radius and/or lots of other detection stuff, Rods of Light can start feeling like a wasted inventory slot for some characters.

                            Comment

                            • TJS
                              Swordsman
                              • May 2008
                              • 473

                              #15
                              Even late game for non-priests you use them to light corridors to avoid nasty surprises (especially if you don't have telepathy).

                              Comment

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