Does anyone who is playing the game in graphics-style can explain how he is handling off-Screen Monster (visible for the character (and vice versa) but not visible for the Player sitting in front of the Monitor)?
I must admit that Shockbolt's tiles are extremly nice and realy cool to watch. Most of the time i can only look "5 steps" in every direction if i use graphics. Maybe slightly more to the left and right side.
So even if i toggle halve-spell size ON, there could be one-shot kill Monsters just not visible for me as Player.
1. How do you handle this Problem?
2. Do for example White and red Dragons have different tiles, so that you can see at once what sort of Dragon is coming up to you?
I must admit that Shockbolt's tiles are extremly nice and realy cool to watch. Most of the time i can only look "5 steps" in every direction if i use graphics. Maybe slightly more to the left and right side.
So even if i toggle halve-spell size ON, there could be one-shot kill Monsters just not visible for me as Player.
1. How do you handle this Problem?
2. Do for example White and red Dragons have different tiles, so that you can see at once what sort of Dragon is coming up to you?
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