graphic-style

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  • Tibarius
    Swordsman
    • Jun 2011
    • 429

    graphic-style

    Does anyone who is playing the game in graphics-style can explain how he is handling off-Screen Monster (visible for the character (and vice versa) but not visible for the Player sitting in front of the Monitor)?

    I must admit that Shockbolt's tiles are extremly nice and realy cool to watch. Most of the time i can only look "5 steps" in every direction if i use graphics. Maybe slightly more to the left and right side.

    So even if i toggle halve-spell size ON, there could be one-shot kill Monsters just not visible for me as Player.

    1. How do you handle this Problem?
    2. Do for example White and red Dragons have different tiles, so that you can see at once what sort of Dragon is coming up to you?
    Blondes are more fun!
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    #2
    Use monster list subwindow. It'll display what's in LOS and what's in ESP range, even if offscreen.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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    • Tibarius
      Swordsman
      • Jun 2011
      • 429

      #3
      re: monster-list

      Thanks for the comment, but what do you do if the monster-list Shows some threat? Isn't there much Scrolling and looking required in the main-window nevertheless? If you Play without graphics most of the time the window is large enough to Display everything that is in line of sight.
      Blondes are more fun!

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