Angband 3.5.1 released

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #31
    Originally posted by Magnate
    Good evening,

    After two dormant years on the devteam I'm pleased to announce the release of Angband 3.5.1. This is a bugfix release for 3.5.0 and contains only the following changes:

    Bug or feature?:

    I had my boots of stability acid-ruined to [1,-1] and then I found Thror and switched to them. After some playing I noticed that those, now on inventory, boots were [1,-2]. I have no idea when that happened.

    That should not be possible, unless there is some code that instead of destroying stuff from inventory just damages them.

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      #32
      Originally posted by Timo Pietilä
      That should not be possible, unless there is some code that instead of destroying stuff from inventory just damages them.
      I believe that was a change in 3.5 to encourage the feasibility of swap weapons.

      Comment

      • debo
        Veteran
        • Oct 2011
        • 2402

        #33
        Originally posted by fizzix
        I believe that was a change in 3.5 to encourage the feasibility of swap weapons.
        Wow cool!!!
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          #34
          Even so, that should be a bug -- items previously could not be damaged to the point that they had a negative net AC modifier.

          Comment

          • fizzix
            Prophet
            • Aug 2009
            • 3025

            #35
            Originally posted by Derakon
            Even so, that should be a bug -- items previously could not be damaged to the point that they had a negative net AC modifier.
            Yeah, that part seemed a little odd.

            Comment

            • TJS
              Swordsman
              • May 2008
              • 473

              #36
              I'm back to playing Angband after a few years off. Did quite well with my first half-troll warrior before trying to teleport away a one-shot monster who I hadn't noticed was sitting on top of a wall. Oh dear.

              Anyway it all looks rather good, but I've noticed the sounds are completely wrong for me now (I always played with the same sound pack before it got added to the Vanilla release so something must have changed at some point).

              Edit: Quick question about my current game, is there a way of walking into a trap without disarming it? And what does a strange rune do, does it teleport you or summon monsters? I'm stuck in a room surrounded by breeders with just this rune for company.
              Last edited by TJS; January 26, 2015, 13:47.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #37
                Originally posted by TJS
                Edit: Quick question about my current game, is there a way of walking into a trap without disarming it? And what does a strange rune do, does it teleport you or summon monsters? I'm stuck in a room surrounded by breeders with just this rune for company.
                I think that the '-' command will allow you to walk onto a trap. Can't remember which color of Strange Rune trap is summoning vs. teleport, though.

                Comment

                • Jungle_Boy
                  Swordsman
                  • Nov 2008
                  • 434

                  #38
                  'W' allows you to Walk onto a trap.
                  My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #39
                    Originally posted by Derakon
                    I think that the '-' command will allow you to walk onto a trap. Can't remember which color of Strange Rune trap is summoning vs. teleport, though.
                    IIRC teleport is orange and summon is (bright)blue.

                    Comment

                    • klassik
                      Apprentice
                      • Sep 2013
                      • 89

                      #40
                      [QUOTE=Magnate;97804]Good evening,

                      After two dormant years on the devteam I'm pleased to announce the release of Angband 3.5.1.

                      *doesn't even finish reading post*

                      *gasp*

                      *is knocked out by future gameplay experiences to be had with 3.5.1*
                      He did the mash.
                      He did the morgoth mash.
                      The morgoth mash.
                      It was an angband smash.

                      Comment

                      • AnonymousHero
                        Veteran
                        • Jun 2007
                        • 1393

                        #41
                        [QUOTE=klassik;98350]
                        Originally posted by Magnate
                        Good evening,

                        After two dormant years on the devteam I'm pleased to announce the release of Angband 3.5.1.

                        *doesn't even finish reading post*

                        *gasp*

                        *is knocked out by future gameplay experiences to be had with 3.5.1*
                        Meh. 3.5.1 is not that different from 3.5.0. Just wait for the "restructure" which will be... exactly identical to the previous version!

                        (I keed, I keed. It's valuable work -- it's just kind of ironic that players won't see the payoff until several versions later. )

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 4096

                          #42
                          Originally posted by AnonymousHero
                          (I keed, I keed. It's valuable work -- it's just kind of ironic that players won't see the payoff until several versions later. )
                          Game doesn't need big changes (except return of the curses and rune-based ID), it is quite good as it is, but there are a lot of things that could be done to UI.

                          Comment

                          • TJS
                            Swordsman
                            • May 2008
                            • 473

                            #43
                            Thanks for the trap info, it was the wrong sort (summon rather than teleport) but I managed to get out by phasing out when the room was completely full.

                            I love the new dungeon rooms and types, makes the game so much more interesting. I still don't like the pac man levels though, it is like playing a completely different game all of a sudden both visually and in terms of gameplay (and they can be a right pain on ironman).

                            Have curses been removed? I still found some equipment with heavy curses on them (random cursed artifact), but no other ones at all.

                            Comment

                            • Bogatyr
                              Knight
                              • Feb 2014
                              • 525

                              #44
                              Originally posted by TJS
                              Thanks for the trap info, it was the wrong sort (summon rather than teleport) but I managed to get out by phasing out when the room was completely full.

                              I love the new dungeon rooms and types, makes the game so much more interesting. I still don't like the pac man levels though, it is like playing a completely different game all of a sudden both visually and in terms of gameplay (and they can be a right pain on ironman).

                              Have curses been removed? I still found some equipment with heavy curses on them (random cursed artifact), but no other ones at all.
                              I find those maze levels are usually incredibly difficult. Yes it's like an entirely different game. Have not missed curses in the slightest, RIP, remove curse was such a rare commodity that it was a huge pain to have to find.

                              Comment

                              • AnonymousHero
                                Veteran
                                • Jun 2007
                                • 1393

                                #45
                                Originally posted by Timo Pietilä
                                Game doesn't need big changes (except return of the curses and rune-based ID).
                                Says you!

                                My only point is that this is up to opinion in some sense. For example, the combat system has been mentioned as a possible avenue for change. The AC system has already been changed recently (though not dramatically, I suppose). What I'm trying to say is: don't get stuck in your own ways. Maybe Angband 5.x will be fun even if it's nothing like 4.x

                                EDIT: Btw, I'm nowhere near the Angband dev team. I'm way too unhinged for that.

                                Comment

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