Good evening,
After two dormant years on the devteam I'm pleased to announce the release of Angband 3.5.1. This is a bugfix release for 3.5.0 and contains only the following changes:
* Allow stores to be given items for recharging in no_selling (thanks PowerWrym)
* Fix crash bug with non-ASCII characters in monster + object lists (#1811)
* Fix a bug introduced with monster lights that makes monsters stupider
* Display level feelings in the status bar (thanks LuthienCeleste)
* Fix player history log turncount bug (#1815)
* Fix bugs where mimics could sometimes be hasted without being woken up (#1821)
* Fix the curses port ascii walls option & wall lighting bug (#1813)
* Fix bug where pressing 'e' with no equipment would bring up inventory (#1824)
* Update help files and improve some in-game explanatory text.
* Remove occasional double object feelings
* Fix bug where down stairs could occur on quest levels without killing the boss (#1802)
* Fix some memory leaks (thanks noz)
* Fix bug where identifying items in the quiver would say they were on the ground (#1820)
* Fix bug where randarts could get the remove curse activation
* Fix bug where artifacts sometimes weren't located
* Fix bug where sometimes identifying objects would produce strange effects when selecting later objects
* Fix bug where hitting monsters with missile weapons at maximum range would damage them twice (thanks shadowsun)
* Fix Windows 8 compilation & Windows DLL issue
* Fix build problems with HTML and PDF manual generation (#1810, #1831)
* Fix some unit tests
I'm going to bed, but it will shortly be available on rephial.org. In the meantime it's available from the autobuilders (Windows, OSX).
A happy 2015 to you all,
CC
After two dormant years on the devteam I'm pleased to announce the release of Angband 3.5.1. This is a bugfix release for 3.5.0 and contains only the following changes:
* Allow stores to be given items for recharging in no_selling (thanks PowerWrym)
* Fix crash bug with non-ASCII characters in monster + object lists (#1811)
* Fix a bug introduced with monster lights that makes monsters stupider
* Display level feelings in the status bar (thanks LuthienCeleste)
* Fix player history log turncount bug (#1815)
* Fix bugs where mimics could sometimes be hasted without being woken up (#1821)
* Fix the curses port ascii walls option & wall lighting bug (#1813)
* Fix bug where pressing 'e' with no equipment would bring up inventory (#1824)
* Update help files and improve some in-game explanatory text.
* Remove occasional double object feelings
* Fix bug where down stairs could occur on quest levels without killing the boss (#1802)
* Fix some memory leaks (thanks noz)
* Fix bug where identifying items in the quiver would say they were on the ground (#1820)
* Fix bug where randarts could get the remove curse activation
* Fix bug where artifacts sometimes weren't located
* Fix bug where sometimes identifying objects would produce strange effects when selecting later objects
* Fix bug where hitting monsters with missile weapons at maximum range would damage them twice (thanks shadowsun)
* Fix Windows 8 compilation & Windows DLL issue
* Fix build problems with HTML and PDF manual generation (#1810, #1831)
* Fix some unit tests
I'm going to bed, but it will shortly be available on rephial.org. In the meantime it's available from the autobuilders (Windows, OSX).
A happy 2015 to you all,
CC
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