Hi guys, complete newb here. I've been an avid Nethack player, and now I'm off to see the rest of the roguelike genre. I'm hooked.
I've currently got a level 24 human mage. Just picked up a black dragon scale mail off the ground, but otherwise my armor is mundane. I have a ring of free action, delving, see invisible, and the Mouse. I also found the Phial of Galadriel.
So, um... what do I do now? The farthest I've gone is about 1150', and I'm running into some problems.
I need See Invisible and Free Action, but stealth is even more important because I don't have enough mana to deal with groups of monsters. As a result, I generally forego Free Action so that I don't wake up everything in the level. Apparently, this is bad, as all of the newbie guides say that I need free action past 1000', but I don't see any way around it.
My current tactic is as follows:
a. Spam Detect Monsters and find groups of baddies.
b. Use Spear of Light and the Phial of Galadriel to light up a big corridor.
c. Carefully draw out the baddies in onesies and twosies by carefully hitting them with Stinking Cloud and magic missile, being careful not to hit large numbers of them with the occasional beam.
d. Run back to the beginning of the corridor, rest, and wash, rinse, repeat.
e. (Optional) If there's a unique monster, pick off as many of his friends as I can, and then nail him with acid breath and the most damaging bolts I can hit him with (fire or acid, depending on resistances) before he reaches me.
The problem with this is that this falls apart rather quickly when magic is involved. In the past, I've gotten into really bad situations when I've gotten blinded or confused. I have a Rod of Curing and Potions of Cure Serious Wounds, but I feel like those are crutches that are barely keeping me alive, and a bad roll of the dice will kill me. Should I just run away at this point when dealing with those sorts of monsters? They're steadily increasing in number as I delve deeper.
Also, as I go deeper, I'm worried that this tactic is going to fail due to the lack of damage. Fire Bolt does 8d8 right now, and Acid Bolt does 11d8, (with an increased rate of failure) and I'm concerned that I'm going to find some melee monster that's going to shrug off everything and nail me.
Any tips or tricks would be welcome. Thank you!
I've currently got a level 24 human mage. Just picked up a black dragon scale mail off the ground, but otherwise my armor is mundane. I have a ring of free action, delving, see invisible, and the Mouse. I also found the Phial of Galadriel.
So, um... what do I do now? The farthest I've gone is about 1150', and I'm running into some problems.
I need See Invisible and Free Action, but stealth is even more important because I don't have enough mana to deal with groups of monsters. As a result, I generally forego Free Action so that I don't wake up everything in the level. Apparently, this is bad, as all of the newbie guides say that I need free action past 1000', but I don't see any way around it.
My current tactic is as follows:
a. Spam Detect Monsters and find groups of baddies.
b. Use Spear of Light and the Phial of Galadriel to light up a big corridor.
c. Carefully draw out the baddies in onesies and twosies by carefully hitting them with Stinking Cloud and magic missile, being careful not to hit large numbers of them with the occasional beam.
d. Run back to the beginning of the corridor, rest, and wash, rinse, repeat.
e. (Optional) If there's a unique monster, pick off as many of his friends as I can, and then nail him with acid breath and the most damaging bolts I can hit him with (fire or acid, depending on resistances) before he reaches me.
The problem with this is that this falls apart rather quickly when magic is involved. In the past, I've gotten into really bad situations when I've gotten blinded or confused. I have a Rod of Curing and Potions of Cure Serious Wounds, but I feel like those are crutches that are barely keeping me alive, and a bad roll of the dice will kill me. Should I just run away at this point when dealing with those sorts of monsters? They're steadily increasing in number as I delve deeper.
Also, as I go deeper, I'm worried that this tactic is going to fail due to the lack of damage. Fire Bolt does 8d8 right now, and Acid Bolt does 11d8, (with an increased rate of failure) and I'm concerned that I'm going to find some melee monster that's going to shrug off everything and nail me.
Any tips or tricks would be welcome. Thank you!
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