Here's an idea, apologies if it's been discussed before: if a player searches on a given turn, give the player credit for 1 turn towards pseudo-id of any items on the floor as if the player had them in the inventory.
This would include noting any artifacts with a single 's' command, or just by walking around over items while in search mode. With a few searches one could pseudo-id the item from the floor and have it squelch (or not).
The major use-case I have in mind is the end-game, when you're really just skimming for artifacts/splendid items. If there's a cleared greater vault with 100 pieces of treasure, I might have 1-2 slots free in the inventory so I'll run around grabbing items, letting them pseudo-id and possibly squelch, then id'ing any that don't squelch. I don't want to risk temporarily dropping a bunch of my inventory for fear I'll forget them, get teleported off-level, etc. But with id-by-search, when I search over an item:
1. if it's an artifact, I'll notice; if I'm squelching all non-artifacts it's gone if it isn't one
2. if it's not an artifact, I may choose to just id it, or can search a few more times until it pseudo-id's.
I think the idea makes some logical sense since if you're searching around one would think you'd notice if that long sword at your feet is Ringil. In addition, I think it simplifies this portion of gameplay without really changing the underlying logic of the Id system.
This would include noting any artifacts with a single 's' command, or just by walking around over items while in search mode. With a few searches one could pseudo-id the item from the floor and have it squelch (or not).
The major use-case I have in mind is the end-game, when you're really just skimming for artifacts/splendid items. If there's a cleared greater vault with 100 pieces of treasure, I might have 1-2 slots free in the inventory so I'll run around grabbing items, letting them pseudo-id and possibly squelch, then id'ing any that don't squelch. I don't want to risk temporarily dropping a bunch of my inventory for fear I'll forget them, get teleported off-level, etc. But with id-by-search, when I search over an item:
1. if it's an artifact, I'll notice; if I'm squelching all non-artifacts it's gone if it isn't one
2. if it's not an artifact, I may choose to just id it, or can search a few more times until it pseudo-id's.
I think the idea makes some logical sense since if you're searching around one would think you'd notice if that long sword at your feet is Ringil. In addition, I think it simplifies this portion of gameplay without really changing the underlying logic of the Id system.
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