randSpellbooks
Collapse
X
-
Comment
-
Comment
-
Still, this is theory-crafting, and I've sometimes been surprised with the results once I take an idea and playtest it. It actually shouldn't be too difficult to alter confuse and sleep so that they cost less and work more often. Then you can test play it and see what you think!Comment
-
I sort of agree with Derakon, and there's a fine line where it becomes too overpowered that it's no longer fun. If a mage can confuse and slow most monsters, and pelt them with powerful spells from a distance, then the mage is too powerful. If it can only do one of the two, then it becomes interesting. To this point Angband has solved the issue by making confusion spells unviable. Really what I want would be something like an assassin class that has powerful debuff spells and huge melee bonuses when the monster is confused or asleep.
Still, this is theory-crafting, and I've sometimes been surprised with the results once I take an idea and playtest it. It actually shouldn't be too difficult to alter confuse and sleep so that they cost less and work more often. Then you can test play it and see what you think!Comment
-
I sort of agree with Derakon, and there's a fine line where it becomes too overpowered that it's no longer fun. If a mage can confuse and slow most monsters, and pelt them with powerful spells from a distance, then the mage is too powerful. If it can only do one of the two, then it becomes interesting. To this point Angband has solved the issue by making confusion spells unviable. Really what I want would be something like an assassin class that has powerful debuff spells and huge melee bonuses when the monster is confused or asleep.
Still, this is theory-crafting, and I've sometimes been surprised with the results once I take an idea and playtest it. It actually shouldn't be too difficult to alter confuse and sleep so that they cost less and work more often. Then you can test play it and see what you think!
We just spent a lot of time talking about all the massively powerful utility spells, and that the less useful attack spells are the cost. Well, let's make those utility spells meet that standard.Comment
-
-
Comment
-
In retrospect, I think I prefer Sil's approach of dueling rolls. I think that solves some of the problems, since you have a good chance of gauging how probable an effect is to hit.Comment
Comment