Nice to see plenty of interest such a short time.
Fortunately these are both trivial to solve: we divide the numbers by 10 (which, to be fair to Derakon, he advocated early on and I resisted), and we choose terms like "attack speed" and "damage multiplier" instead.
Like Nick's pluggable combat system ;-)
Seriously though, it's a fairly straight choice between v4 and Sil I think. The v4 system was carefully designed to solve the one big problem with O-combat (nonlinearity aka diminishing returns) while preserving all its good points (optimal utility of different weapons by different classes, so that endgame characters look and play differently).
I haven't yet explored Sil properly, so will refrain from comparing them until I have. I trust you'll give us sufficient notice of the decision that we have time to warm up! The only obvious comparison to make at the moment is that adopting Sil combat implies more consequential changes to V than adopting v4 combat. That may well be in its favour ;-)
Fortunately these are both trivial to solve: we divide the numbers by 10 (which, to be fair to Derakon, he advocated early on and I resisted), and we choose terms like "attack speed" and "damage multiplier" instead.
Off the top of my head, my design goals would be
I think drawing on V-combat, O-combat, v4-combat and Sil combat we should be able to come up with something.
- Easy to understand
- In keeping with the Angband spirit
- Better balanced between major components (armor, evasion, melee, breaths, spells, archery)
- Most fights simple (not the same as easy), some fights interesting, few fights drawn out
I think drawing on V-combat, O-combat, v4-combat and Sil combat we should be able to come up with something.
Seriously though, it's a fairly straight choice between v4 and Sil I think. The v4 system was carefully designed to solve the one big problem with O-combat (nonlinearity aka diminishing returns) while preserving all its good points (optimal utility of different weapons by different classes, so that endgame characters look and play differently).
I haven't yet explored Sil properly, so will refrain from comparing them until I have. I trust you'll give us sufficient notice of the decision that we have time to warm up! The only obvious comparison to make at the moment is that adopting Sil combat implies more consequential changes to V than adopting v4 combat. That may well be in its favour ;-)
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