And then reduce the amount of damage reduction that resistance gives you. This could work. We'd have to figure out how to scale damage with respect to monster level, though. That is, if AC ranges from (say) 0 to 100, with 100 giving 50% damage reduction, then you derive relatively little benefit from AC until you start finding the really big armors late in the game. Ideally the utility of AC should scale evenly across the entire game.
I guess we could simply remove AC scaling from the game -- an early-game heavily-armored character would have the same AC as a late-game heavily-armored character.
I guess we could simply remove AC scaling from the game -- an early-game heavily-armored character would have the same AC as a late-game heavily-armored character.
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