So I thought of making an anti summoning corridor. I tunnel through some granite, but with telepathy on one of my equipment I saw that Morgoth was coming in. For now, I keep on the mace of disruption. I do know that Morgoth like Sauron would summon some monsters in. I didn't want to risk the disaster of being stunned, so I kept the mace though the Glaive of Pain would have done the most damage.
Fight time. He summons Vecna immediately, and then on the next turn he causes an earthquake soon after. So much for making a tunnel. In any case, I teleport Vecna away. He summons some liches and other nasties. Scroll of mass banishment. I fight and he summons and when there's too much I use mass banishment again, until the scrolls run out.
They run out. I stand my ground, or I would if he stopped using earthquake. Sometimes I get lucky and the earthquake deposits me a few spaces away. The archliches don't care, but it takes them and Morgoth some time to move back to me so it's a perfect chance to heal up.
The battle goes long. Damage is all right, and I'm making a dent on him. Thankfully all the potions of *healing* I saved up came through for me. I use them instead of heal. Heal would be the last resort, since I don't want to think of failing to cast it on a battle like this.
The mushrooms of vigor help out a lot as well. My equipment does not sustain strength, so as the fight goes on my strength gets lowered, so they help out when my strength goes too low.
This battle does take a long while, indeed. Eventually, Morgoth is at low hp. Thankfully he doesn't run away in fear. Having to go through a sea of monsters would be irritating. In the end, the glaive of pain was at home, the blade of chaos wasn't used. You could say the mace of disruption... disrupted the face of Morgoth.
And so it ends, in a way. After I kill off the rest of the hangers on, I pick up Grond and the crown. Then I hunt down Vecna. All in all, I used up 4 scrolls of mass banishment, about 20 potions of *healing* 10 each for mana potions and mushroom of vigor, and one elvish waybread because I made a mistake in the eat command.
I go down the stairs, I teleport out of town, and I close the game and post here.
Whew.
Fight time. He summons Vecna immediately, and then on the next turn he causes an earthquake soon after. So much for making a tunnel. In any case, I teleport Vecna away. He summons some liches and other nasties. Scroll of mass banishment. I fight and he summons and when there's too much I use mass banishment again, until the scrolls run out.
They run out. I stand my ground, or I would if he stopped using earthquake. Sometimes I get lucky and the earthquake deposits me a few spaces away. The archliches don't care, but it takes them and Morgoth some time to move back to me so it's a perfect chance to heal up.
The battle goes long. Damage is all right, and I'm making a dent on him. Thankfully all the potions of *healing* I saved up came through for me. I use them instead of heal. Heal would be the last resort, since I don't want to think of failing to cast it on a battle like this.
The mushrooms of vigor help out a lot as well. My equipment does not sustain strength, so as the fight goes on my strength gets lowered, so they help out when my strength goes too low.
This battle does take a long while, indeed. Eventually, Morgoth is at low hp. Thankfully he doesn't run away in fear. Having to go through a sea of monsters would be irritating. In the end, the glaive of pain was at home, the blade of chaos wasn't used. You could say the mace of disruption... disrupted the face of Morgoth.
And so it ends, in a way. After I kill off the rest of the hangers on, I pick up Grond and the crown. Then I hunt down Vecna. All in all, I used up 4 scrolls of mass banishment, about 20 potions of *healing* 10 each for mana potions and mushroom of vigor, and one elvish waybread because I made a mistake in the eat command.
I go down the stairs, I teleport out of town, and I close the game and post here.
Whew.
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