Trashed a wonderful thing.

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  • tungtn
    Rookie
    • Sep 2012
    • 8

    #16
    Originally posted by DeusIrae
    To my mind, there are two major things I'd point to as making Angband fairly easy: [...] b) the comparative absence of undocumented stuff that requires lots of pointless trial and error or out of game spoiling before you can play well (e.g. Elbereth in Nethack, [...]).
    It doesn't detract from your point, but it's worth knowing that Elbereth is mentioned in the NetHack Guidebook that ships with the game.

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    • Zikke
      Veteran
      • Jun 2008
      • 1069

      #17
      In my experience, the newer versions of Angband have greatly improved the user experience and UI, removed many things that were simply tedious and annoying rather than dangerous, and removed the TMJ issue.

      The only big reason it's "easier" now is because there's less brain-numbing tedium so you die less often in one shot from fatigue mistakes.


      A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
      A/FA W H- D c-- !f PV+++ s? d P++ M+
      C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

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      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #18
        Originally posted by Zikke
        removed the TMJ issue.
        TMJ was not issue before item stacking was introduced. After that you got bazillion items to go thru when before that you got only a few after any big fight. That also affected item quality and where you find those a lot, getting great items you basically needed a great vault (or needed to kill things in open space), now it just requires you to kill lots of stuff, where you kill them doesn't matter.

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        • Mark
          Adept
          • Oct 2007
          • 130

          #19
          Originally posted by Mondkalb
          And I thought frog knows was the real McCoy.
          Amen!

          (This line exists to exceeds the forum requirement of a minimum of 10 characters per post)

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