The thing I had the hardest time with, at least coming from Angband to ToME 4.0, was having only 1 shot at using escapes like phase door and teleportation. I had become so accustomed to being able to phase again if I didn't like where I landed, and it got me killed a lot when I was new. That is, until I discovered how much better Movement Infusions are as reliable get-away mechanics.
Starving, selling items and point of the game.
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I've found I am often fainting before I realise I'm hungry. Possibly due to the interface options I've chosen; but I've often sudden seemed in danger - no food, no mana, and a low success-rate on Satisfy Hunger.
Combine this with fainting near monsters, and I suspect hunger can be something of an under-warned danger sometimes.
In my case the problem is made worse by the fact sometimes the status indicators at the bottom don't seem to draw at all, if the main window is sized to something non-standard (perhaps just an issue on my setup when I'm playing around with main term and all the side terms).
I would like a coloured message, that couldn't be auto-cleared for when hungry / fainting from hunger starts. But only if other people have had similar experiences?Comment
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I've found I am often fainting before I realise I'm hungry. Possibly due to the interface options I've chosen; but I've often sudden seemed in danger - no food, no mana, and a low success-rate on Satisfy Hunger.
Combine this with fainting near monsters, and I suspect hunger can be something of an under-warned danger sometimes.
In my case the problem is made worse by the fact sometimes the status indicators at the bottom don't seem to draw at all, if the main window is sized to something non-standard (perhaps just an issue on my setup when I'm playing around with main term and all the side terms).
I would like a coloured message, that couldn't be auto-cleared for when hungry / fainting from hunger starts. But only if other people have had similar experiences?Comment
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@Wenex. Before you tire of the genre and/or during course of your variant exploration, be sure to give Brogue a spin (https://sites.google.com/site/broguegame/). It's very different form the variants you'll find here at oook and well worth the trip.
Also, did you know Angband as well as many variants have (optional) graphics. Spruce up the dungeon a bit, play with 32x32 tiles (NPPAngband shown).
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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@Wenex. Before you tire of the genre and/or during course of your variant exploration, be sure to give Brogue a spin (https://sites.google.com/site/broguegame/)Comment
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My first playthrough and I get killed by Jelly D:
I suck xD But anyway I like it. Thanks for sharing.
RIP moment:
[spoiler][/spoiler]
and
[spoiler][/spoiler]
The only thing, bothering me in Brogue is no level system. And the only way to get 20 Strenght to wear maces and other stuff, you need to drink potions which are totally randomly generated. It kinda sucks : PLast edited by Wenex; July 2, 2014, 04:32.Comment
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You should read the 'tips' section of the website. https://sites.google.com/site/broguegame/ This gives you a lot of useful information - and Brogue is very much a game of learning about things. Learning the best way to identify your potions and spells. Learning secret techs for killing and evading each different kind of monster. For example, where to position before meleeing a jelly, or how to stop a conjurer from running away, or that using discord on a conjurer is awesome, or firebolt on a jelly. (In Brogue you're pretty flimsy, so you can't mash your face into everything like in other games, coughCRAWLcough, you have to bring every combat in your favour or not even start it)
You will also die a lot. That's normal. You have to die a lot in Brogue to learn all the quirks. You might not win before your 100th attempt even.
Also, the quantities of enchantment and strength and life in the game - IIRC they run on a 'rubber band' distribution that tries to generate a set amount of them per game, but there won't be 'one per level' for example.
Also, I offer you my #1 tip for Brogue survival that worked like a charm back when I played:
#1: Your #1 priority is finding and wearing plate armour (enchanting it if necessary). Plate armour is the King of Brogue.My Chiptune music, made in Famitracker: http://soundcloud.com/patashuComment
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I've found I am often fainting before I realise I'm hungry. Possibly due to the interface options I've chosen; but I've often sudden seemed in danger - no food, no mana, and a low success-rate on Satisfy Hunger.
Combine this with fainting near monsters, and I suspect hunger can be something of an under-warned danger sometimes.
In my case the problem is made worse by the fact sometimes the status indicators at the bottom don't seem to draw at all, if the main window is sized to something non-standard (perhaps just an issue on my setup when I'm playing around with main term and all the side terms).
I would like a coloured message, that couldn't be auto-cleared for when hungry / fainting from hunger starts. But only if other people have had similar experiences?Comment
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In fact his English looks a lot better than some native English writers I have seen in the forums (this forum is exceptionally good getting grammar right). As long as you get the basics right you can pretty much make typos in every word and get your syntax messed up and everyone still understands what you mean.Comment
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