I'm not sure how much more you would like Sil even if the clock was removed. You really don't get much out of waiting around on early floors, and it's only the first few where you would really ever feel any time pressure imo. I never noticed the clock beyond 400' or so even in the very beginning unless I was playing a smith.
Beyond number inflation, Sil does introduce very new behaviours and behavior combinations at each new depth, which you have to develop strategies against depending on your build. I found very little difference in the kinds of challenges I was facing in Angband beyond DL60ish (Morgoth being the exception), but it was still fun to find fancy new toys.
Sil does have a teensy issue with inflation in that there's a very noticeable feeling of going from being near-death to quasi-invincible once you've found the right stuff and hit the groove of your build. This doesn't always happen, though, and the challenge races make it harder to get to this point so that the whole things works pretty well.
Beyond number inflation, Sil does introduce very new behaviours and behavior combinations at each new depth, which you have to develop strategies against depending on your build. I found very little difference in the kinds of challenges I was facing in Angband beyond DL60ish (Morgoth being the exception), but it was still fun to find fancy new toys.
Sil does have a teensy issue with inflation in that there's a very noticeable feeling of going from being near-death to quasi-invincible once you've found the right stuff and hit the groove of your build. This doesn't always happen, though, and the challenge races make it harder to get to this point so that the whole things works pretty well.
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