I like the fact if I move over an item I don't have room for; the game tells me so in the same line as describing the item. 
I don't like trying to activate an item, choosing a direction, and then being told I failed to activate it.
(tell me of the fail before asking for any direction)
I don't like being asked to choose which item to drop in my house, and then being told there isn't room.
(Assuming a full house, only list items that there are room for (items that can stack with those in home) or tell me there isn't room (if I have no such items) as soon as I hit 'd')
Is the code structured in such a way to change the order of the latter two, or is it too complex / impossible to streamline?

I don't like trying to activate an item, choosing a direction, and then being told I failed to activate it.
(tell me of the fail before asking for any direction)I don't like being asked to choose which item to drop in my house, and then being told there isn't room.
(Assuming a full house, only list items that there are room for (items that can stack with those in home) or tell me there isn't room (if I have no such items) as soon as I hit 'd')Is the code structured in such a way to change the order of the latter two, or is it too complex / impossible to streamline?
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