Analytics - Winning and Dying

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  • Mark
    Adept
    • Oct 2007
    • 130

    Analytics - Winning and Dying

    Some extra breakdowns of when characters die, or win. Lots of graphs to consider.

    See at which Dungeon Level and Character level most deaths occur.

    As above, but drawn onto a 2-D heatmap

    See Success Rate by Class and Race. (Likely skewed by race/class choices of newbies vs veterans; also show how often race/class combinations are played)

    See how Success Rates vary across different versions of Angband (doesn't include 3.5 yet sadly)

    See what speed most charactes are when they win, or die.

    See what outcome (winning, dying) is most likely for different speeds
  • Mondkalb
    Knight
    • Apr 2007
    • 982

    #2
    Enlightening.
    My Angband winners so far

    My FAangband efforts so far

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #3
      I want to know about that character that died at 2300', character level 1. Cripes.

      Comment

      • Mark
        Adept
        • Oct 2007
        • 130

        #4
        Originally posted by Derakon
        I want to know about that character that died at 2300', character level 1. Cripes.
        Here you are Mr Derakon!

        Looking at their Max Exp, it seems they may have suffered extreme XP drain?
        (An excellent case to demonstrate why Analytics can be super mis-leading)

        Comment

        • MattB
          Veteran
          • Mar 2013
          • 1214

          #5
          Originally posted by Mark
          Here you are Mr Derakon!

          Looking at their Max Exp, it seems they may have suffered extreme XP drain?
          (An excellent case to demonstrate why Analytics can be super mis-leading)

          http://angband.oook.cz/dumpstore/dump8537.txt
          Meleeing a balance drake with 16 max hp shows a certain amount of ... Cojones!

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            Originally posted by MattB
            Meleeing a balance drake with 16 max hp shows a certain amount of ... Cojones!
            They got hit by multiple chaos breaths (hence becoming more confused/drugged), which explains where their EXP went. Thanks, Mark!

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #7
              Originally posted by Derakon
              They got hit by multiple chaos breaths (hence becoming more confused/drugged), which explains where their EXP went. Thanks, Mark!
              Maybe CD should include status of the char as well: hallucinating, stunned, paralyzed etc. Could make sense to some dumps.

              Also I would like to have red SLOWED at the bottom when spell/inertia/gravity makes you slower than usual as a warning to you that you are no longer as fast as you used to be. If you go from +20 to +10 that can be fatal, and go unnoticed because your speed is still in green.

              Comment

              • Mark
                Adept
                • Oct 2007
                • 130

                #8
                Originally posted by Timo Pietilä
                Also I would like to have red SLOWED at the bottom when spell/inertia/gravity makes you slower than usual as a warning to you that you are no longer as fast as you used to be. If you go from +20 to +10 that can be fatal, and go unnoticed because your speed is still in green.
                This is my favourite type of change, the game gets 'easier' because players realise more, more quickly.

                Comment

                • jford_2505@hotmail.com
                  Apprentice
                  • Apr 2014
                  • 55

                  #9
                  Originally posted by Mark
                  Here you are Mr Derakon!

                  Looking at their Max Exp, it seems they may have suffered extreme XP drain?
                  (An excellent case to demonstrate why Analytics can be super mis-leading)

                  http://angband.oook.cz/dumpstore/dump8537.txt
                  Still doesn't look like a whole heap of XP for that dl. What would that make them? Max cl 15?

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    #10
                    Originally posted by jford_2505@hotmail.com
                    Still doesn't look like a whole heap of XP for that dl. What would that make them? Max cl 15?
                    A human warrior with 9500 XP would be level 22; a kobold rogue would be a bit behind the curve, but probably not too much. Level 20 at 2250' is very aggressive diving, but it's not totally inconceivable.

                    Comment

                    • Cromcruaich
                      Rookie
                      • Feb 2014
                      • 8

                      #11
                      nice one!

                      though you must work in pharma, media or politics to start the y origin > 0

                      Comment

                      • Angrist
                        Adept
                        • Jul 2014
                        • 104

                        #12
                        Image links with the statistics do not work anymore. Can you fix please. Instead of the images this message.
                        Not Found

                        The resource could not be found.
                        WSGI Server
                        Last edited by Angrist; August 13, 2014, 10:14.

                        Comment

                        • Mark
                          Adept
                          • Oct 2007
                          • 130

                          #13
                          Originally posted by Angrist
                          Image links with the statistics do not work anymore. Can you fix please. Instead of the images this message.
                          Fixed.

                          (I did some dropbox tidying and broke it)

                          Comment

                          • Mondkalb
                            Knight
                            • Apr 2007
                            • 982

                            #14
                            Originally posted by Mark
                            See Success Rate by Class and Race. (Likely skewed by race/class choices of newbies vs veterans; also show how often race/class combinations are played)]
                            There has to be something wrong here: 75% Gnome-Priest winners? I doubt that very much; also 57% Dwarf-Ranger winners, sounds unlikely. The same goes for Hgh Elf-Priests and High Elf-Paladin, whereas High Elf-Mage are only 36%.
                            My Angband winners so far

                            My FAangband efforts so far

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #15
                              Originally posted by Mondkalb
                              There has to be something wrong here: 75% Gnome-Priest winners? I doubt that very much; also 57% Dwarf-Ranger winners, sounds unlikely. The same goes for Hgh Elf-Priests and High Elf-Paladin, whereas High Elf-Mage are only 36%.
                              Sampling problems. Presumably there are only 4 Gnome Priests and they are all played by people who know what they are doing, and thus more capable of dealing with oddball combinations. Meanwhile, High-Elf Mages are an extremely obvious combination and thus people pick them all the time, even when they're newbies and haven't figured out how to play mages yet.

                              Comment

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