Analytics - Winning and Dying
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This is my favourite type of change, the game gets 'easier' because players realise more, more quickly.Also I would like to have red SLOWED at the bottom when spell/inertia/gravity makes you slower than usual as a warning to you that you are no longer as fast as you used to be. If you go from +20 to +10 that can be fatal, and go unnoticed because your speed is still in green.Leave a comment:
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Maybe CD should include status of the char as well: hallucinating, stunned, paralyzed etc. Could make sense to some dumps.
Also I would like to have red SLOWED at the bottom when spell/inertia/gravity makes you slower than usual as a warning to you that you are no longer as fast as you used to be. If you go from +20 to +10 that can be fatal, and go unnoticed because your speed is still in green.Leave a comment:
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Meleeing a balance drake with 16 max hp shows a certain amount of ... Cojones!Here you are Mr Derakon!
Looking at their Max Exp, it seems they may have suffered extreme XP drain?
(An excellent case to demonstrate why Analytics can be super mis-leading)
http://angband.oook.cz/dumpstore/dump8537.txtLeave a comment:
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Here you are Mr Derakon!
Looking at their Max Exp, it seems they may have suffered extreme XP drain?
(An excellent case to demonstrate why Analytics can be super mis-leading)
Leave a comment:
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I want to know about that character that died at 2300', character level 1. Cripes.Leave a comment:
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Analytics - Winning and Dying
Some extra breakdowns of when characters die, or win. Lots of graphs to consider.
See at which Dungeon Level and Character level most deaths occur.
As above, but drawn onto a 2-D heatmap
See Success Rate by Class and Race. (Likely skewed by race/class choices of newbies vs veterans; also show how often race/class combinations are played)
See how Success Rates vary across different versions of Angband (doesn't include 3.5 yet sadly)
See what speed most charactes are when they win, or die.
See what outcome (winning, dying) is most likely for different speedsTags: None
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