Analytics - Winning and Dying

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  • jford_2505@hotmail.com
    replied
    Originally posted by Mark
    Here you are Mr Derakon!

    Looking at their Max Exp, it seems they may have suffered extreme XP drain?
    (An excellent case to demonstrate why Analytics can be super mis-leading)

    http://angband.oook.cz/dumpstore/dump8537.txt
    Still doesn't look like a whole heap of XP for that dl. What would that make them? Max cl 15?

    Leave a comment:


  • Mark
    replied
    Originally posted by Timo Pietilä
    Also I would like to have red SLOWED at the bottom when spell/inertia/gravity makes you slower than usual as a warning to you that you are no longer as fast as you used to be. If you go from +20 to +10 that can be fatal, and go unnoticed because your speed is still in green.
    This is my favourite type of change, the game gets 'easier' because players realise more, more quickly.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Derakon
    They got hit by multiple chaos breaths (hence becoming more confused/drugged), which explains where their EXP went. Thanks, Mark!
    Maybe CD should include status of the char as well: hallucinating, stunned, paralyzed etc. Could make sense to some dumps.

    Also I would like to have red SLOWED at the bottom when spell/inertia/gravity makes you slower than usual as a warning to you that you are no longer as fast as you used to be. If you go from +20 to +10 that can be fatal, and go unnoticed because your speed is still in green.

    Leave a comment:


  • Derakon
    replied
    Originally posted by MattB
    Meleeing a balance drake with 16 max hp shows a certain amount of ... Cojones!
    They got hit by multiple chaos breaths (hence becoming more confused/drugged), which explains where their EXP went. Thanks, Mark!

    Leave a comment:


  • MattB
    replied
    Originally posted by Mark
    Here you are Mr Derakon!

    Looking at their Max Exp, it seems they may have suffered extreme XP drain?
    (An excellent case to demonstrate why Analytics can be super mis-leading)

    http://angband.oook.cz/dumpstore/dump8537.txt
    Meleeing a balance drake with 16 max hp shows a certain amount of ... Cojones!

    Leave a comment:


  • Mark
    replied
    Originally posted by Derakon
    I want to know about that character that died at 2300', character level 1. Cripes.
    Here you are Mr Derakon!

    Looking at their Max Exp, it seems they may have suffered extreme XP drain?
    (An excellent case to demonstrate why Analytics can be super mis-leading)

    Leave a comment:


  • Derakon
    replied
    I want to know about that character that died at 2300', character level 1. Cripes.

    Leave a comment:


  • Mondkalb
    replied
    Enlightening.

    Leave a comment:


  • Mark
    started a topic Analytics - Winning and Dying

    Analytics - Winning and Dying

    Some extra breakdowns of when characters die, or win. Lots of graphs to consider.

    See at which Dungeon Level and Character level most deaths occur.

    As above, but drawn onto a 2-D heatmap

    See Success Rate by Class and Race. (Likely skewed by race/class choices of newbies vs veterans; also show how often race/class combinations are played)

    See how Success Rates vary across different versions of Angband (doesn't include 3.5 yet sadly)

    See what speed most charactes are when they win, or die.

    See what outcome (winning, dying) is most likely for different speeds
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