Analytics - Winning and Dying

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  • Derakon
    replied
    Originally posted by Zikke
    Well hobbits are pretty diminutive also. Perhaps the CON bonus is based on the literal definition of constitution as it relates to tenacity and a resilience (and a strong stomach)?
    Sure, but I was talking about kobolds, which as I understand it have always been kind of scrawny.

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  • Zikke
    replied
    Originally posted by Derakon

    ...actually, looking at the race definitions, why on earth do kobolds get +2 CON? Shouldn't they be more fragile rather than less?
    Well hobbits are pretty diminutive also. Perhaps the CON bonus is based on the literal definition of constitution as it relates to tenacity and a resilience (and a strong stomach)?

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  • Angrist
    replied
    I am also interested to know whether the experienced players play high elves?

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  • Derakon
    replied
    Originally posted by Angrist
    And what about the Hobbits, as the most successful in terms of winning the race? After all, they have the least "Hit die" of all.
    Hobbits have pretty insane stat boosts. Hit points are incredibly important, but they aren't the only thing in the world. Hobbits have great stats (except STR), and excellent stealth and skills.

    It doesn't hurt that hobbits get +2 CON, which makes it considerably easier for them to max their CON compared to many other races. Note that the hobbit's d7 hit die means that on average they'll have 75 fewer HP at level 50 compared to a race with a d10. However, if their +2 CON allows them to go from 18/180 to 18/200 CON, then they'll gain an extra 125 HP just from CON. Of course, most players will be doing their best to max CON by hook or by crook, but doing so may require them to sacrifice other abilities, so having a positive CON modifier is very useful.

    ...actually, looking at the race definitions, why on earth do kobolds get +2 CON? Shouldn't they be more fragile rather than less?

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  • mrrstark
    replied
    Listening to the Roguelike Radio dev chat, where they talked about difficulty and fun-factor of various stages of the game...

    And then seeing this thread which is based only those who have volunteered to upload to the ladder...

    What about incorporating anonymous opt-in (ask) analytics to Vanilla? That way the devs would have more info about what non-dev players are doing, getting stuck on, and get a sense of the real playstyles in the community.

    For example, a couple times in the Radio talk Fizzix described how he plays, and then one of the other devs pointed out how Fizzix is a top-tier player (winning like 75% of characters )

    And in another part of the Radio talk, they were discussing how they think but aren't sure about whether people are playing mostly by diving or conservative, etc.

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  • Angrist
    replied
    And what about the Hobbits, as the most successful in terms of winning the race? After all, they have the least "Hit die" of all.

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  • Timo Pietilä
    replied
    Originally posted by Derakon
    Sampling problems. Presumably there are only 4 Gnome Priests and they are all played by people who know what they are doing, and thus more capable of dealing with oddball combinations.
    Gnome is actually pretty good priest race. It's not oddball, but I think sample size is too small to get real info about them. They make better mages than priests though.

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  • debo
    replied
    They also didn't feel like uploading the 200000 dead CL1 gnome priests that came before their winners

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  • Mondkalb
    replied
    Sounds reasonable.

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  • Derakon
    replied
    Originally posted by Mondkalb
    There has to be something wrong here: 75% Gnome-Priest winners? I doubt that very much; also 57% Dwarf-Ranger winners, sounds unlikely. The same goes for Hgh Elf-Priests and High Elf-Paladin, whereas High Elf-Mage are only 36%.
    Sampling problems. Presumably there are only 4 Gnome Priests and they are all played by people who know what they are doing, and thus more capable of dealing with oddball combinations. Meanwhile, High-Elf Mages are an extremely obvious combination and thus people pick them all the time, even when they're newbies and haven't figured out how to play mages yet.

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  • Mondkalb
    replied
    Originally posted by Mark
    See Success Rate by Class and Race. (Likely skewed by race/class choices of newbies vs veterans; also show how often race/class combinations are played)]
    There has to be something wrong here: 75% Gnome-Priest winners? I doubt that very much; also 57% Dwarf-Ranger winners, sounds unlikely. The same goes for Hgh Elf-Priests and High Elf-Paladin, whereas High Elf-Mage are only 36%.

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  • Mark
    replied
    Originally posted by Angrist
    Image links with the statistics do not work anymore. Can you fix please. Instead of the images this message.
    Fixed.

    (I did some dropbox tidying and broke it)

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  • Angrist
    replied
    Image links with the statistics do not work anymore. Can you fix please. Instead of the images this message.
    Not Found

    The resource could not be found.
    WSGI Server
    Last edited by Angrist; August 13, 2014, 10:14.

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  • Cromcruaich
    replied
    nice one!

    though you must work in pharma, media or politics to start the y origin > 0

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  • Derakon
    replied
    Originally posted by jford_2505@hotmail.com
    Still doesn't look like a whole heap of XP for that dl. What would that make them? Max cl 15?
    A human warrior with 9500 XP would be level 22; a kobold rogue would be a bit behind the curve, but probably not too much. Level 20 at 2250' is very aggressive diving, but it's not totally inconceivable.

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