How long to stat farm in 3.5?

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  • Rydel
    replied
    Originally posted by Derakon
    Ooh, when we implement player ghosts we'll have ghost/zombie/skeleton etc. templates that we can apply to monsters, right? So we can do the same for uniques!

    Mind, it might not make sense to encounter a Skeletal Qlzqqlzuup...
    You could probably avoid that by adding SKELETON and CORPSE tags. If it has a corpse, you can have Zombies and Vampires of it. If it has a skeleton, you can have Skeletons of it. If it has a skeleton and can cast spells, it can have a Lich. Anything can have a Ghost.

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  • Timo Pietilä
    replied
    Originally posted by Carnivean
    I found all Balrogs to be completely spineless in 3.4, but the changes have made a huge and positive impact.
    They are still weak. Too easy (I just killed one with ~400HP and +11 hasted speed using Anduril without full blows). I suggest that they get darkness storm as one of the spells. Then they are no longer easy.

    Only annoying thing why I usually avoid them is that they drain charges. Lost charges from my stack of ID staves.

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  • Timo Pietilä
    replied
    Originally posted by jford_2505@hotmail.com
    You can't use stone to mud on the vault anyway, because it is permanent stone.
    Right. Forgot that in my screen permanent stone is quite different than in standard settings. That's GV and GV:s usually have permanent stone.

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  • Zane314
    replied
    "It can summon previously-thought-dead uniques, 1 time in 5..."

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  • Derakon
    replied
    Originally posted by Zane314
    I would've just added a second unique monster, also The Phoenix, that you can only encounter after the first one is dead. Can give it slightly different attacks that way.
    Ooh, when we implement player ghosts we'll have ghost/zombie/skeleton etc. templates that we can apply to monsters, right? So we can do the same for uniques!

    Mind, it might not make sense to encounter a Skeletal Qlzqqlzuup...

    Leave a comment:


  • Nick
    replied
    Originally posted by Zane314
    I would've just added a second unique monster, also The Phoenix, that you can only encounter after the first one is dead. Can give it slightly different attacks that way.
    A bit like Steamband's Hound of the Baskervilles.

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  • Zane314
    replied
    I would've just added a second unique monster, also The Phoenix, that you can only encounter after the first one is dead. Can give it slightly different attacks that way.

    Leave a comment:


  • Derakon
    replied
    Just add a Nightmare Mode toggle to the game where every monster resurrects a semi-random number of turns after dying.

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  • debo
    replied
    Originally posted by fizzix
    Don't tempt me.
    Phoenices of the Dawn

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  • fizzix
    replied
    Originally posted by Carnivean
    I found all Balrogs to be completely spineless in 3.4, but the changes have made a huge and positive impact.

    The Phoenix, restored to potency, is missing a trick still I think. It's the Phoenix, it should rise again.
    Don't tempt me.

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  • Carnivean
    replied
    Originally posted by Zane314
    I'm pretty much scared of all the uniques, the Ancient Multi-hued, and all the Qs. I do think I'm going to at least crack it open, though- I can't resist giving it a try.
    What's the fun if you can't poke your nose into a vault way beyond sane and safe precautions?

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  • Carnivean
    replied
    Originally posted by fizzix
    Phoenix has two breaths, fire (1300 or so unresisted) and light (max light is 400 I think). It's melee is also rough, and there is a difference here between 3.4 and 3.5. In 3.4 if you had immunity to an element and a monster did damage of that element, you would receive no damage. In 3.5, the damage is split into an elemental part and a physical part. You receive the physical damage (which I think is 1/3 of the total damage) and resist a portion of what's left. Some attacks like touch or wail have no physical part I think. Turns out Gothmog, the highest level unique before Sauron, is a piece of cake with fire resist under the old rules.
    I found all Balrogs to be completely spineless in 3.4, but the changes have made a huge and positive impact.

    The Phoenix, restored to potency, is missing a trick still I think. It's the Phoenix, it should rise again.

    Leave a comment:


  • Zane314
    replied
    The Phoenix has the honor of being one of my most memorable ages-ago deaths (although I suspect it was in a variant, as I think the death message was "The skin melts off your bones."), so I'm certainly not trivializing it.

    I do have Scarabtracies, though, so I can double-resist fire.

    I did definitely note the corridor layout as "This sucks for you."

    I'm pretty much scared of all the uniques, the Ancient Multi-hued, and all the Qs. I do think I'm going to at least crack it open, though- I can't resist giving it a try.

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  • Derakon
    replied
    I thought it was only immunity that trivialized elemental melee in the old system? Also, Pazuzu is a lot more noticeable than Gothmog, because he has 4 12d12 electrical hits, which is brutal if you didn't have electrical immunity and totally harmless (before 3.5) if you did.

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  • fizzix
    replied
    Originally posted by Carnivean
    In 3.4 I fought the Phoenix with fire immunity and he couldn't hurt me. Walked up to it and smacked it around. 3.5 I tried the same trick and it slaughtered me.
    Phoenix has two breaths, fire (1300 or so unresisted) and light (max light is 400 I think). It's melee is also rough, and there is a difference here between 3.4 and 3.5. In 3.4 if you had immunity to an element and a monster did damage of that element, you would receive no damage. In 3.5, the damage is split into an elemental part and a physical part. You receive the physical damage (which I think is 1/3 of the total damage) and resist a portion of what's left. Some attacks like touch or wail have no physical part I think. Turns out Gothmog, the highest level unique before Sauron, is a piece of cake with fire resist under the old rules.

    Leave a comment:

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