Hi I'm having a lot of fun playing the 3.5 comp, and I have come up with a revolutionary idea re: the future direction of Angband development.
The Big Idea: Make not a billion things do acid damage.
In one room alone just now I have fought
A 'bloodshot' icky thing
Water hounds
A water vortex
A purple worm
An ochre jelly
A gelatinous cube
and those are just the ones I can remember. Guess what all of them have in common?
I'm not sure why all these things have different colors and flavors if all they do is barf acid. Why don't we just assign a color (green) / flavor (water) of monster to acid damage and be consistent with it?
Acid damage is basically a waste of time anyways, things are cheap enough that I just go up to town and buy new enchanted equipment. The only super annoying thing is that it blows up staves (and even then I only think when it's a breath).
Honestly I'm on DL25 and I feel like literally half of everything I've fought that's not an orc does acid damage. This is kinda super repetitive! At the very least it would be nice if we could use visual cues like "hey that's green, fuck that thing I'm outta here"
The Big Idea: Make not a billion things do acid damage.
In one room alone just now I have fought
A 'bloodshot' icky thing
Water hounds
A water vortex
A purple worm
An ochre jelly
A gelatinous cube
and those are just the ones I can remember. Guess what all of them have in common?
I'm not sure why all these things have different colors and flavors if all they do is barf acid. Why don't we just assign a color (green) / flavor (water) of monster to acid damage and be consistent with it?
Acid damage is basically a waste of time anyways, things are cheap enough that I just go up to town and buy new enchanted equipment. The only super annoying thing is that it blows up staves (and even then I only think when it's a breath).
Honestly I'm on DL25 and I feel like literally half of everything I've fought that's not an orc does acid damage. This is kinda super repetitive! At the very least it would be nice if we could use visual cues like "hey that's green, fuck that thing I'm outta here"
Comment