Using earthquakes to stop a monster from reaching you is the main use I'm aware of for them. I've used them to chop a vault up so that a specific nasty unique couldn't get me but I could still reach the other parts of the vault. With enough persistence you can also just outright delete monsters, like a weaker form of Destruction, but that generally takes a lot of castings to delete a specific monster (the quake needs to generate a wall on the monster's tile, and the monster needs to not be able to dodge into an adjacent tile).
Weapons of Earthquakes are particularly problematic though, in that if you use them in an antisummoning corridor you are very likely to accidentally delete the monster you're fighting. I'm inclined to think that monsters should not be deletable by Earthquakes. It takes a lot of the fun out of using Grond to mop up lategame uniques, for example. Maybe if they just took an extra 100-200 damage instead of being deleted?
Weapons of Earthquakes are particularly problematic though, in that if you use them in an antisummoning corridor you are very likely to accidentally delete the monster you're fighting. I'm inclined to think that monsters should not be deletable by Earthquakes. It takes a lot of the fun out of using Grond to mop up lategame uniques, for example. Maybe if they just took an extra 100-200 damage instead of being deleted?
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