Question about Vaults

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  • mandos
    Rookie
    • Jun 2012
    • 4

    Question about Vaults

    My most recent stupid death is listed below:



    This one was a little bit different from most of mine. Most of mine have been caused by boldly taking on the unfamiliar (not exactly a new story, but still). This one was caused, perhaps, by a misunderstanding of some terms.

    My understanding, based on forum readings and the messages from the store keepers was that you couldn't phase into a vault, even if you were already in the vault. I suspect I may have misunderstood the precise definition of "vault".

    Right before my character died, I ran across a room full of ninja, soldiers and hardened warriors. Since I did not know yet how lucrative the level was supposed to be, I decided to clear them out. One of the ninja reduced my strength, leaving me overburdened. With plenty of ?phase and _teleport, I figured I could just take them out in waves. I took a couple of bad hits on the second (maybe third?) wave and decided to get out of there. I figured a ?phase should have been sufficient since I was in a hall that wrapped around the rectangular room where the enemies had started out. So, I phased--right into the middle of the room where I took a few more shots and was done for.

    Would this room have been considered a vault? If not, how do I know a vault as opposed to a room full of enemies? Had I realized I could have phased into the room, I would have used the staff of transportation.
  • Monkey Face
    Adept
    • Feb 2009
    • 244

    #2
    The 19x5 rooms in older versions were generally considered monster pits and could be filled with orcs, jellies, trolls, animals, dragons, or undead. In 3.5.0, there are smaller square rooms that are filled with various types of monsters. Neither of these are considered vaults.

    I could be wrong but I believe that one distinguishing feature in vaults is that they will have permanent walls. Reading/casting/activating phase door will take you outside the permanent walls.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      #3
      Monkey Face is correct - what you saw was a pit. Vaults are not always easy to recognise; technically, they're anything that's in the vault.txt file
      Broadly speaking they're big rooms full of monsters, treasure and traps, except sometimes they're not big, or don't contain traps, or treasure. They often, but not always have permanent walls and/or require digging into. Monsters are frequently out-of-depth (sometimes many levels), as are objects.

      If it's any comfort, phasing into a pit is a classic way to die, and a lot of players are quietly smiling now
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        There's no reliable way to recognize a vault; not all vaults have permanent walls, for example. This is especially true in 3.5, where there are templated rooms (as specified in room_template.txt) that can look an awful lot like vaults, but don't have vaultlike "icky" tiles that can't be teleported onto. Like Nick says, the only way to know if a vault is a vault is to recognize its layout from vault.txt.

        Sorry for your lost character.

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          #5
          There are three types of special rooms: vaults, nests and pits. This screen shot here is a pretty good illustration: screen showing two vaults and a pit.

          The funny shaped rooms at the top left and the bottom centre are both vaults. They have complicated layouts, traps, treasures on the floor, and a completely random mix of monsters. There isn't always a way to get in without digging, and some vaults have unbreakable permanent walls so you can only dig through at certain specific points. Like you say, it's impossible to phase or teleport into a vault.

          The room on the centre left that's completely packed with orcs is a pit. Pits are always square or rectangular moated rooms (i.e. a central room surrounded by corridors on all four sides) with a single door, and are filled with an organized arrangement of related monsters such as all orcs, all warriors, all archers, or similar. Pits don't have any treasure on the floor, but they're filled with monsters that drop items when you kill them, so if you manage to clear a pit you end up with a lot of loot from their drops.

          Nests are almost the same as pits - moated rooms completely packed with a themed collection of monsters - but where pits generally contain an organised collection of "person" type monsters (human, orcs, giants, etc.) that drop treasures when killed, nests contain a random mix of "animal" type monsters (ants, jellies, reptiles, etc.) and have treasures on the floor instead.

          Unlike vaults, you can teleport into a pit or nest if there's any free space inside, and yes, it's a pretty classic way to get a character killed, unfortunately. Commiserations.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            Originally posted by Nomad
            There are three types of special rooms: vaults, nests and pits. This screen shot here is a pretty good illustration: screen showing two vaults and a pit.
            You forgot templated rooms, which are new in 3.5. They can have any shape, may have items or monsters in specific tiles, and can be freely teleported into. They're awfully similar to vaults, though the current designs don't have any that are as "dense" as vaults tend to be.

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              #7
              Originally posted by Derakon
              You forgot templated rooms, which are new in 3.5. They can have any shape, may have items or monsters in specific tiles, and can be freely teleported into. They're awfully similar to vaults, though the current designs don't have any that are as "dense" as vaults tend to be.
              There is a delightful irony in Nomad forgetting the templated rooms - or perhaps it's just modesty ;-)
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • Nomad
                Knight
                • Sep 2010
                • 958

                #8
                Originally posted by Magnate
                There is a delightful irony in Nomad forgetting the templated rooms - or perhaps it's just modesty ;-)
                I didn't forget they existed. I just left them out because I thought they'd confuse things further, as they're not really "special" rooms as such, just funny shaped ordinary rooms with level-appropriate monsters and treasure.

                But, yes, it does get a bit harder to recognise vaults in Angband 3.5, since the new room templates mean the shape of the standard rooms is a lot more varied. Basically, if it has permanent walls, no way in without digging, regular arrangements of traps, and/or a high density of varied monsters and treasures, it's a vault.

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #9
                  Originally posted by Nomad
                  There are three types of special rooms: vaults, nests and pits.
                  Pit: organized so that the most dangerous monster of this single type (letter) is at the middle of the pit.

                  Nest: similar shape as pit, but contains several types of same sub-type (animal, jellies and undead basically) in non-organized manner.
                  Undead nest is so dangerous that it is usually called a undead pit like it would be a type of its own. It isn't but it probably is the most dangerous room type there is (besides vaults)

                  Vault: contains OoD items and monsters. Many shapes. There is a distinction of greater and lesser vaults, greater vault always has permanent walls (not all of walls), and are usually much larger than lesser vaults. I also think that all GV:s have at least one "monster 40lvl OOD, item 20lvl OoD" block.

                  Then there are bunch of special rooms that are basically just rooms with some other shape than just empty rectangle. Some of those have some "special" features, like more than normal amount of traps.

                  Comment

                  • brownbear
                    Rookie
                    • Dec 2013
                    • 13

                    #10
                    I too used to think "pits" were "vaults".

                    I read about people talking about vaults, but my characters used to never be deep enough to find them I guess. I just assumed those pits of terrible molds and jellies were vaults.

                    Comment

                    • brownbear
                      Rookie
                      • Dec 2013
                      • 13

                      #11
                      Originally posted by Timo Pietilä
                      Pit: organized so that the most dangerous monster of this single type (letter) is at the middle of the pit.

                      Nest: similar shape as pit, but contains several types of same sub-type (animal, jellies and undead basically) in non-organized manner.
                      Undead nest is so dangerous that it is usually called a undead pit like it would be a type of its own. It isn't but it probably is the most dangerous room type there is (besides vaults)

                      Vault: contains OoD items and monsters. Many shapes. There is a distinction of greater and lesser vaults, greater vault always has permanent walls (not all of walls), and are usually much larger than lesser vaults. I also think that all GV:s have at least one "monster 40lvl OOD, item 20lvl OoD" block.

                      Then there are bunch of special rooms that are basically just rooms with some other shape than just empty rectangle. Some of those have some "special" features, like more than normal amount of traps.
                      Is there a name for levels where they are only one screen in size and just mazelike?

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #12
                        Originally posted by brownbear
                        Is there a name for levels where they are only one screen in size and just mazelike?
                        "Labyrinth" is the term I think I've seen used, and it works well enough.

                        Comment

                        • brownbear
                          Rookie
                          • Dec 2013
                          • 13

                          #13
                          Originally posted by Derakon
                          "Labyrinth" is the term I think I've seen used, and it works well enough.
                          Is there anything special about them or just a fun layout?

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #14
                            They're just there to mix things up a bit. What you see is what you get!

                            Comment

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