No selling by default
Having played 3.5 a bit more; I am enjoying no selling. (Admittedly I'm playing Dwarf Priest a lot who sense or and tend to wield heavy weapons)
Not giving inventory slots to items for selling is great.
Angband 3.5.0 released!
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I just thought I'd throw this out there -- I'm a 45th level technical writer (I won't claim 50th because I don't know, nor do I want to know, Interleaf), and I'm moving to England in 3 weeks on a fiancé visa, which means I won't be allowed to work for at least several months, until I can establish permanent residency &c.
I'd be happy to volunteer my time to update help and spoiler files, if there's a need. It's always good to keep busy, and to avoid the dreaded resume gap. Let me know if there's anything I can do.Leave a comment:
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I just thought I'd throw this out there -- I'm a 45th level technical writer (I won't claim 50th because I don't know, nor do I want to know, Interleaf), and I'm moving to England in 3 weeks on a fiancé visa, which means I won't be allowed to work for at least several months, until I can establish permanent residency &c.
I'd be happy to volunteer my time to update help and spoiler files, if there's a need. It's always good to keep busy, and to avoid the dreaded resume gap. Let me know if there's anything I can do.Leave a comment:
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(link), I think that reasonably qualifies as the option having been around for a long time, at least in one form or another.
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. Since the 2.8.3 release change notes mention
The "display torch lit grids in yellow" option now affects only grids which are not perma-lit., at least in one form or another.
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Great work to everybody involved in making 3.5.0 an official release! I had been playing the nightlies for some time, but have taken a hiatus for the last couple of months. I'm looking forward to firing up the newest version and starting over tonight, hopefully without the "multiplayer bug" that used to occur on cavern levelsLeave a comment:
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Just want to add my 'thank you' to Takkaria and the devs. I've got my first 3.5 character going now (the competition character), and I'm really enjoying the game. Love the adventurer parties and the new room designs.Leave a comment:
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Seems to default to no. Not in my home computer now, so I can't check which way that was there. I assume no. Need to check other options as well, if some of them has changed (I just copied my 3.4.1 chars in 3.5, so they inherited the options 3.4.1 had).
In short, this might be just wrong option.
With that I can live with, I would just prefer seeing the radius even in lite rooms. OTOH, not having torch radius visible can work as indication that I actually see what I see and it isn't just "remembered" (dark grey dot vs white dot isn't that obvious distinction, in walls you can see that better).
Torch and lit status tracking were a little odd - torch radius didn't seem to be currently tracked for a grid if the grid was permanently lit - the permanent lighting status overrode it. When I thought about it, if I walk into a brightly lit room with a torch I can't see the torchlight anymore either so that kinda made sense and I left that bit alone.
For colours, I initially tested using the light blue colour for lit (permanently lit but not in los) - that seemed to work well, and you could tell the difference more easily between what was in los, was lit but not in los, and what was just "remembered" when not in line of sight. But Takk didn't want to change the default lighting settings/appearance for the ascii mode so close to the release (which I agreed with), so we set the colours so that they mimicked the existing ascii colour behaviour instead of with the light blue for lit modification.Leave a comment:
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Seems to default to no. Not in my home computer now, so I can't check which way that was there. I assume no. Need to check other options as well, if some of them has changed (I just copied my 3.4.1 chars in 3.5, so they inherited the options 3.4.1 had).
In short, this might be just wrong option.
With that I can live with, I would just prefer seeing the radius even in lite rooms. OTOH, not having torch radius visible can work as indication that I actually see what I see and it isn't just "remembered" (dark grey dot vs white dot isn't that obvious distinction, in walls you can see that better).Leave a comment:
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Seems to default to no. Not in my home computer now, so I can't check which way that was there. I assume no. Need to check other options as well, if some of them has changed (I just copied my 3.4.1 chars in 3.5, so they inherited the options 3.4.1 had).
In short, this might be just wrong option.Leave a comment:
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I tested this in all variants of dungeon illumination.Leave a comment:
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