As my Sil is unfortunately not working at the moment, I tried out a few Angband variants (FA, un and quickband):
Why is there no clear exposition of the most basic combat rules in any of them or in the Angband page (rephial.org)? When do I fricking hit?
This "Hits and misses are determined by ability to hit versus armor class. A hit is a strike that does some damage; a miss may in fact reach a target, but fails to do any damage." definitely does not tell me, what I need to know.
Do I always "hit" but it counts only as hit when I do more damage than the enemy has AC or is there any other roll before to determine the hit? Likely no, but what dice are rolled and why nobody bothers to explain? Is this kept obscure on purpose while elsewhere minor details (effects of certain ego items etc.) are explained?
Why is there no list of the existing spells in the game? Am I supposed to take less useful spells for the first dozen chars before I get sufficient metalore or spoilers?
Why is there no clear exposition of the most basic combat rules in any of them or in the Angband page (rephial.org)? When do I fricking hit?
This "Hits and misses are determined by ability to hit versus armor class. A hit is a strike that does some damage; a miss may in fact reach a target, but fails to do any damage." definitely does not tell me, what I need to know.
Do I always "hit" but it counts only as hit when I do more damage than the enemy has AC or is there any other roll before to determine the hit? Likely no, but what dice are rolled and why nobody bothers to explain? Is this kept obscure on purpose while elsewhere minor details (effects of certain ego items etc.) are explained?
Why is there no list of the existing spells in the game? Am I supposed to take less useful spells for the first dozen chars before I get sufficient metalore or spoilers?
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