Okay, I have been playing this game for the passed few weeks like my life depended on it, like it's a full time job. And lots of ideas for changes/improvements come up, but none of them with any sure footing, except one: I'm on dl82 right now. In these later dungeon levels, I like to slay a room full of hydras or a room full of dragons, even if I'm carrying two scrolls of mass banishment (which, amazingly, are still in my inventory and have not burned up after slaying about 20 Dracolisks). Well, it's really important that my character *STAY STILL* and not move into the hallway full of fire breathing monsters. I'm not going to read every message and carefully press next when slaying a room full of monsters. That would be insane. To cycle through the messages I keep pressing in the direction I am attacking. When I'm done slaying a monster and another one doesn't come in to replace him, I press search to bring the next one into the empty spot. I suppose I could press 's' while cycling through the messages, but it's much more bothersome and I would eventually get confused cycling between 's' and 'direction' and invariably miss press the wrong button at the wrong time. My character may have protection against fear and confusion, but I don't.
I'm scanning the messages but moving through them pretty quickly, around 3 to 5 messages a second. Well, you can guess what always happens. The next dragon is slow to replace the one I just fell, and I move into the empty spot, which is in the corridor, where a row of dracolisks are all waiting to breathe fire and burn up the books in my pack, and all the dropped gear littered in the hallway, which includes several replacement books.
*** Is there a way to hold the character in place, like a key to toggle "suspend movement" or "keep still" until the fighting is over or until I need to flee? ***
If not, it could work like this:
When in a slog of mass slaying, a command to hold the character, say, [SHIFT] + H and a little message on the bottom of the screen (like the ones that tell you you're in DTRAP or rFire etc.) that says CHOLD (or something) to let you know you're in this mode. The purpose of this feature would be to prevent unwanted movement. So nothing you press when in the CHOLD mode would move you from your spot. You have to toggle it off to be able to move again. Search and Rest or other things that happen without the character moving would still work. Hell, it could even be a spell, or a potion or a scroll: "You have read a scroll of Discipline, you have no more scrolls of Discipline" You could press [SHIFT] + H to deactivate it or it could just wear off after x amount of turns like other temporary effects.
Further thoughts: any spell or action on the player that teleports or blinks the player would automatically terminate the CHOLD effect.
Just to clarify: this is not paralysis--it's just preventing turns to happen when trying to move the character in any direction. Nothing about the character's innate abilities is effected by CHOLD. Thoughts?
I'm scanning the messages but moving through them pretty quickly, around 3 to 5 messages a second. Well, you can guess what always happens. The next dragon is slow to replace the one I just fell, and I move into the empty spot, which is in the corridor, where a row of dracolisks are all waiting to breathe fire and burn up the books in my pack, and all the dropped gear littered in the hallway, which includes several replacement books.
*** Is there a way to hold the character in place, like a key to toggle "suspend movement" or "keep still" until the fighting is over or until I need to flee? ***
If not, it could work like this:
When in a slog of mass slaying, a command to hold the character, say, [SHIFT] + H and a little message on the bottom of the screen (like the ones that tell you you're in DTRAP or rFire etc.) that says CHOLD (or something) to let you know you're in this mode. The purpose of this feature would be to prevent unwanted movement. So nothing you press when in the CHOLD mode would move you from your spot. You have to toggle it off to be able to move again. Search and Rest or other things that happen without the character moving would still work. Hell, it could even be a spell, or a potion or a scroll: "You have read a scroll of Discipline, you have no more scrolls of Discipline" You could press [SHIFT] + H to deactivate it or it could just wear off after x amount of turns like other temporary effects.
Further thoughts: any spell or action on the player that teleports or blinks the player would automatically terminate the CHOLD effect.
Just to clarify: this is not paralysis--it's just preventing turns to happen when trying to move the character in any direction. Nothing about the character's innate abilities is effected by CHOLD. Thoughts?
Comment