Under birth options, "Monsters behave more intelligently" is listed as broken. But just how broken?
At the moment I'm playing a (Neoband) Kobold Sapper with birth_ai_smart turned on. It does make the game more difficult - in particular, molds and mushroom patches seem deadlier, and I find myself on the run more often (which is good in my book). But so far I've not witnessed anything horribly unbalanced.
Could this option be playable, given a class (like the Sapper) that has consistently good offensive spells? Or will more serious breakage start to appear at high levels, e.g. with monsters that use breath attacks?
Edit: it also makes thieves more annoying - seems like they hit to steal every time with the option enabled. That's also good in my book.
At the moment I'm playing a (Neoband) Kobold Sapper with birth_ai_smart turned on. It does make the game more difficult - in particular, molds and mushroom patches seem deadlier, and I find myself on the run more often (which is good in my book). But so far I've not witnessed anything horribly unbalanced.
Could this option be playable, given a class (like the Sapper) that has consistently good offensive spells? Or will more serious breakage start to appear at high levels, e.g. with monsters that use breath attacks?
Edit: it also makes thieves more annoying - seems like they hit to steal every time with the option enabled. That's also good in my book.
I'd tell you exactly what its effects are but it's been excised from 3.5 and I don't have earlier versions of the source code on hand.
Too bad. Thanks, though.
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