Under birth options, "Monsters behave more intelligently" is listed as broken. But just how broken?
At the moment I'm playing a (Neoband) Kobold Sapper with birth_ai_smart turned on. It does make the game more difficult - in particular, molds and mushroom patches seem deadlier, and I find myself on the run more often (which is good in my book). But so far I've not witnessed anything horribly unbalanced.
Could this option be playable, given a class (like the Sapper) that has consistently good offensive spells? Or will more serious breakage start to appear at high levels, e.g. with monsters that use breath attacks?
Edit: it also makes thieves more annoying - seems like they hit to steal every time with the option enabled. That's also good in my book.
At the moment I'm playing a (Neoband) Kobold Sapper with birth_ai_smart turned on. It does make the game more difficult - in particular, molds and mushroom patches seem deadlier, and I find myself on the run more often (which is good in my book). But so far I've not witnessed anything horribly unbalanced.
Could this option be playable, given a class (like the Sapper) that has consistently good offensive spells? Or will more serious breakage start to appear at high levels, e.g. with monsters that use breath attacks?
Edit: it also makes thieves more annoying - seems like they hit to steal every time with the option enabled. That's also good in my book.
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