Late to the party (obsessed with Path of Exile atm) but I love these thinkpiece threads:
Food (and light): as Nick said - "struggling to care". As Scatha said, they add a little flavour, which is IMO slightly more important than we may realise, and they're not really irritating to me. I'm not against making them more interesting (or less irritating to others), but ... meh.
Resists: I wholly disagree with Derakon(+MattB) that the "solved" kit is important - I think it's a positively bad thing for the game. Optimisation ought to be endless and with diminishing returns and stacking resists align with this. Percentile/fraction is a red herring - just make it easy for the player to understand. I agree with [can't remember] that immunity should not be obtainable via stacking, but as a separate and rare mod.
Monster breaths AND boring behaviour: we've got to have monster mana. That's not to disagree with other suggestions (range attenuation, friendly fire, granular monster resists, non-advancing archers, etc. - all good), but monster mana is a no-brainer. It solves a LOT (including summoning), and adds richness and flavour, and opens up cool tactics. Bring it on.
Overpowered utility spells: yup, this one is bang on.
Too many elements: nah, I'm with Derakon on this one. By all means let's make them more intuitive, consistent, easier to understand, but more is better.
Food (and light): as Nick said - "struggling to care". As Scatha said, they add a little flavour, which is IMO slightly more important than we may realise, and they're not really irritating to me. I'm not against making them more interesting (or less irritating to others), but ... meh.
Resists: I wholly disagree with Derakon(+MattB) that the "solved" kit is important - I think it's a positively bad thing for the game. Optimisation ought to be endless and with diminishing returns and stacking resists align with this. Percentile/fraction is a red herring - just make it easy for the player to understand. I agree with [can't remember] that immunity should not be obtainable via stacking, but as a separate and rare mod.
Monster breaths AND boring behaviour: we've got to have monster mana. That's not to disagree with other suggestions (range attenuation, friendly fire, granular monster resists, non-advancing archers, etc. - all good), but monster mana is a no-brainer. It solves a LOT (including summoning), and adds richness and flavour, and opens up cool tactics. Bring it on.
Overpowered utility spells: yup, this one is bang on.
Too many elements: nah, I'm with Derakon on this one. By all means let's make them more intuitive, consistent, easier to understand, but more is better.
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