Correct.
I think one of the reasons why forced-descent is popular with the devs is that they have to balance the game against something, and it becomes impossible to e.g. generate statistics of how common items are / ought to be when the player is allowed to play for an arbitrarily long time.
For my own part, I appreciate the fact that I'm not allowed to play for an arbitrarily long time. Once I get to the bottom, that's it, I have to take on Sauron and Morgoth whether or not I feel ready. That makes things more interesting for me because the end becomes a less certain thing. However, I can appreciate that other players would not want to proceed until they feel ready, even if that means grinding for (say) 40 Potions of Life first...
Originally posted by Lionmaruu
For my own part, I appreciate the fact that I'm not allowed to play for an arbitrarily long time. Once I get to the bottom, that's it, I have to take on Sauron and Morgoth whether or not I feel ready. That makes things more interesting for me because the end becomes a less certain thing. However, I can appreciate that other players would not want to proceed until they feel ready, even if that means grinding for (say) 40 Potions of Life first...
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