Following on from the monster "tears" thread I thought I'd start a new topic on this particular question.
I assume that the forced descent is designed to prevent the ability to grind xp and gear. I'm wondering what the thinking is behind the change.
Is it so that the player will have to make do with what he has found and deal with dangerous monsters as he finds them more often to get to the highest character levels?
Angband already has a couple of anti-grinding mechanisms already in that xp is reduced from monsters as you level up, the xp needed each level is not increased in a linear fashion and spending too long at lower levels increases the chance of an out of depth monster killing you.
I think the main problem at the moment is that you are forced to grind for consumables for the final fights. This I think should definitely be fixed.
Btw just checking that I'm right in that what you mean by "forced descent" is that there are only down stairs available. Or is it like Sil where you can only find your way back to a certain depth after a while?
I assume that the forced descent is designed to prevent the ability to grind xp and gear. I'm wondering what the thinking is behind the change.
Is it so that the player will have to make do with what he has found and deal with dangerous monsters as he finds them more often to get to the highest character levels?
Angband already has a couple of anti-grinding mechanisms already in that xp is reduced from monsters as you level up, the xp needed each level is not increased in a linear fashion and spending too long at lower levels increases the chance of an out of depth monster killing you.
I think the main problem at the moment is that you are forced to grind for consumables for the final fights. This I think should definitely be fixed.
Btw just checking that I'm right in that what you mean by "forced descent" is that there are only down stairs available. Or is it like Sil where you can only find your way back to a certain depth after a while?
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