We don't need a ceremony, we can just wait for Nick to come out with the first release
A.
New vision for Angband - Part 1
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Well, this is all very flattering - and would be even more so if I didn't suspect you were all on drugs.
I'm thinking about it.Leave a comment:
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I personally think he'll do an excellent job.
We need an Angband maintainer crying room like they have for the pope when he gets chosen.Leave a comment:
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This is basically my favorite thing about new Sil releases, btw. Even if it's stuff I'm not super thrilled about at first blush, it's always a lot of fun putting the new things through their paces to see how it actually plays out.Leave a comment:
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I feel like I should point out that my nomination of Nick was a joke. Nick landed me with this job so I thought I should, uh, reciprocate...Leave a comment:
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I love the way that this thread is a tug of war between the people who admire Nick and want him to work on their favourite project.Leave a comment:
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By contrast, V adopted an open development model - everybody could see every change in every nightly and critique it immediately. We had hoped that this would lead to lots of community-wide testing and feedback - which it did - but it also gave rise to the catcalling and stuff (which was probably exacerbated by the sacredness).
Other reasons are: we don't have the real-life time/energy to run all of our ideas through the wringer on the forum (this would halve development speed), we like surprising people with fun new stuff, we don't want to promise things and then feel bound by that. Regarding this last one, we enjoy spending a certain proportion of our time designing Sil but if we had to spend more, or felt obliged to others, that would make it more of a chore and we'd be less likely to continue doing it at all.Leave a comment:
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I don't like the idea of Nick as maintainer because it will slow or stop the release schedule for FAAngband!Leave a comment:
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There were two different things going on. There was a lot of criticism of some fairly dodgy design decisions in V, which Sil has largely escaped because your design decisions have been so good. But then there was also hostility, which arose from bad manners and a sense of entitlement. The Sil player base doesnt have that sense of entitlement.
By contrast, V adopted an open development model - everybody could see every change in every nightly and critique it immediately. We had hoped that this would lead to lots of community-wide testing and feedback - which it did - but it also gave rise to the catcalling and stuff (which was probably exacerbated by the sacredness).
We weren't perfect - I didn't deal with some of the valid criticisms as well as I might have done, and I daresay other devs might say the same - but it got harder and harder to do that amidst the noise.
I do like the idea of Nick as maintainer.Leave a comment:
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